Snazz
Creator of
Recent community posts
I've seen platformers like this before where you have to switch dimensions, but this game was a bit nicer because you could see where platforms were in the other dimension before switching. You guys did a good job creating two unique and strange environments.
One thing is that I didn't realize you could also pull boxes in addition to pushing them (I thought it was just push), so the puzzle with the 3 different sized boxes stumped me for a bit.
Fantastic visuals and good soundtrack. However the gameplay feels like it needs some more thought. It doesn't feel like a sandbox game because you have levels and objectives, but it also doesn't feel like a puzzle game because the objectives are trivial. Another thing that could make this work better is some sort of narrative or overarching structure to connect the different levels and make them feel meaningful.
...Oh my. It seems like one of my last second changes broke the intended solution. The room with the front door should not have a window. Crazy coincidence how both of these things happened at the same time to force a different solution.
Looking at it again, I think that whole level needs some re-working. Its hard to make good puzzles in an afternoon. I also wasn't satisfied with level 6
That was pretty fun! Everything starts getting cramped when you have 5 windows at once.
Here's my game. I'm pretty proud of it too! https://snazzgass.itch.io/hyper-critical
5 things that would make this game a lot better:
1. Deterministic Logic: This mostly applies to the mover and generator cells. there are a couple situations where they act differently with the same initial conditions.
Examples:

It seems that these problems mostly come from the game randomly choosing which cell to move first if the cells are facing the same direction.
2. Settings menu: A place where you can adjust the volume of the game sounds and music, as well as being able to disable the retro effect that distorts the edges of the screen.
3. Better level editor/Sandbox mode: Currently you have to use a mod to get sandbox mode, and it's not a great sandbox. You can't zoom or pan and there is very limited space to work with. You can only move 1 block at a time.
I think this game needs an inventory. It will display your available cells, and how many of each type you have. Players should be able to drag and drop from the inventory bar, or select a cell (hotkeys would be nice), then click or drag in the build area to fill the space with that type of cell. The inventory bar should also have an eraser that removes cells from the board and puts them back in the inventory. It would also be nice to have the ability to move, copy, paste, and rotate whole selections of cells.
4. Delete cell: A new cell that acts similar to the enemy cells, but the player can place it and it can destroy any number of cells that get pushed into it. The game has a limited amount of space, and if you want to make advanced cellular automata, you can't use the generator cells because they tend to fill up the entire area and lock everything in place. its very hard to use them in controlled way.
TL;DR: Generator cells create more cells, but there's no balance because there is no cell that can delete all the cells it produces.
5. Save Files: you should be able to save and load your solutions to/from a file, and instead of sharing screenshots, you can actually share the saves themselves.















