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snagglefruit

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A member registered Apr 03, 2019

Recent community posts

the lack of interpolation on keyframes just makes the movement look like a sprite animation, but doesn't explain how they make 3d models look like pixel art. My guess is that a simple method to accomplish this would be to use low poly models and force a lower resolution, fixed screen size to be used without using anti aliasing.

I'm curious about  the method used for this. Your implementation looks really cool. Are you using your own method? If so, any plans on releasing a package or plugin for unity?