Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

the lack of interpolation on keyframes just makes the movement look like a sprite animation, but doesn't explain how they make 3d models look like pixel art. My guess is that a simple method to accomplish this would be to use low poly models and force a lower resolution, fixed screen size to be used without using anti aliasing.