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SnackKnight

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A member registered Nov 01, 2023 · View creator page →

Creator of

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This is one of the most visually pleasing games I’ve played in this jam with some good music as well, and the concept behind the game is wonderful. I really like the concept behind this game, though I have noticed a couple issues through my playthrough.

It would be nice if you could manually tell a sheep to eat the grass because I kept running into an issue where the sheep just wouldn’t eat grass despite their health being low and being right in front of it

The wolves are really easy to keep off screen by just spam clicking on their general position, preventing them from ever getting on the screen. I never got hit once due to this. I think it would be better if they individually spawned in on different sides of the screen.

That might have tainted my perspective because I felt like the levels were a little repetitive after a while, but the core concept still held up well.

Even with with these issues, I still like this game a lot, and I can’t wait for an updated version.

Well I had a lot of fun making it! I wanted to implement a secondary way of moving, and it fit the bill really well. I spent a good amount of time figuring out how to make sure it felt great to use.

Thanks for your feedback! I kind of psyched myself out with the biting attack's hitbox size because it was pretty much one of the first things made for the project and I got too used to it. The ability to regain health was supposed to be implemented, but due to a coding error eating enemies doesn't actually contribute anything to that.

I intrepreted the concept of "consume" pretty loosely and it probably made a lot more sense when the game was devised where it was about eating blocks of darkness across a larger area. Thanks for the feedback!

Oh thanks! Before this I never even thought to consider the size of the hitboxes because I kinda rushed through the template creation stage of enemies. I'll implement this feedback in a new version!

Oh, okay! Thanks for the feedback. A big issue I never really thought of is that pretty much everything has sprite-accurate hitboxes, meaning it's very easy to get clipped by an enemy. The biting hitbox is actually vertically smaller than the player's hitbox, making some interactions seem unfair. I'll be sure to add a visual indicator of the player's biting radius in a future version that I plan on releasing after the jam is done. 

Wow, thanks for the kind words!

The difficulty was an an unfortunate issue that stemming from me not paying enough to the grand scheme of each enemy's spawn values, the inability to properly regain health, and some other small compounding stuff. These will be fixed in a new version that I plan on releasing after the jam is done!

Thanks for the compliments! The intent of the dash mechanic was to allow for better movement but lack the ability to gain purity. The ability to regain health was actually implemented, except I accidentally made it so that it simultaneously added and subtracted the enemy's food value. This was an accidental holdover from when you would decrease a "Darkness" meter as the main gimmick instead of increasing a "Purity" meter.

I'm currently working on a new version that should fix a lot of issues that should come out a little after the jam! Thanks for playing!

Pretty good game, I really liked the platforming challenges that you went through, and the music is pretty memorable even if it is somewhat short. I encountered a pretty funny bug that happens when you spam the E key on level startup; it causes the player to spawn much further back then intended and causes the music to start playing over itself. With enough E presses, the screen can forced to move infinitely to the left.