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Oh, okay! Thanks for the feedback. A big issue I never really thought of is that pretty much everything has sprite-accurate hitboxes, meaning it's very easy to get clipped by an enemy. The biting hitbox is actually vertically smaller than the player's hitbox, making some interactions seem unfair. I'll be sure to add a visual indicator of the player's biting radius in a future version that I plan on releasing after the jam is done.