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I failed you, I tried for a good long while to beat this but damn was it too hard.

I think my frustration lies with the fact it's pretty hard to discern if you're going to bite something or if it will hit you depending on the angle you come in, so I had a lot of moments where it felt like I did the right thing but was punished.

The think the art and music are top notch and fit the game really well. I think if throw on some indication of your bite radius it would help a ton.

Nice work

Oh, okay! Thanks for the feedback. A big issue I never really thought of is that pretty much everything has sprite-accurate hitboxes, meaning it's very easy to get clipped by an enemy. The biting hitbox is actually vertically smaller than the player's hitbox, making some interactions seem unfair. I'll be sure to add a visual indicator of the player's biting radius in a future version that I plan on releasing after the jam is done.