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Smashed Tomatoes

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A member registered Mar 20, 2017 · View creator page →

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Yeah! The plan is to add a proper tutorial where players get to see what the game plays like if you have a few upgrades under your belt, kinda to entice players into wanting to play more and explain stuff like that properly. 

Thanks for playing :3

Yeah, if I make a post jam version, I'd probably add a damped hit sound for whenever you hit a target that's too big and has more health, it's a little tricky because I wanted both finding smaller targets and shooting a big one multiple times to be valid strategies.

Curious, did you try shooting targets that were not the correct ball color? I imagined that situation being something players may not realize initially, and getting no feedback from hitting those targets possibly helps, but I'm not sure if I'm doing enough in gameplay to communicate that.

I love how tomodachi-like the food items are, so far my favorite ware-like from this jam that I've played

I laughed a lot at this one, and it looks very good. Unfortunately, upgrades didn't work for me, but I got to see the dev message and everything by just being cheesy and jumping from up high X3

hehehe, yeah! I wanted the first few rounds to be a bit annoying to make it more satisfying after you upgrade the charging, but now I'm realizing it's not clear enough that players are meant to aim for the smaller targets first.

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Not a fan of the game closing when you game over, I feel like the easy difficulty should also warn you about more things that can make you game over so players don't interact with them and lose.

Love the wonderfully weird art, great atmosphere! 

The scoot jumping animation is sooooo cute

Slurping is hard on a trackpad D:

I wish there was a way to see like a list off all the ducks I have and the ones I was missing, keep me looking at some obscured ducks so I can go "OH I SHOULD DO MORE"

Nice enough environments, wish dialogue wasn't sooooooo slow tho.
What happened to scoot's helmet? I thought it was going to be relevant X3

Hell yeah! Traces!!

The ending kinda lagged and froze, and I got very sad when meat melted into the toilet.

The bonus turtle made me happy

I actually had a lot of fun! Tho sometimes it felt a little long and repetitive, I think giving the player reasons to fight enemies would be the biggest thing I'd suggest adding if you wanna keep working on this after the jam.

The whole colored circles thing is actually entertaining and I like that the storyline interpreted the theme in an interesting way.

This one was great! Fun puzzles :P

Should probably add space as a second keybind for left clicking, since some trackpads don't allow for 2 clicks to be used like that

A bitsy choppy for me and my potato PC, but the duck was spectacularly used.

Hadn't tested my game with mouse until now! Will probably upload a hotfix to fix it because that is not intended behavior X3

Mientras tiene elementos de miedo, es más una parodia de los juegos de terror.

There is indeed a bug with dropping tools, sorry about that!

It's similar, isn't it?

But it's actually quite different, why don't you give it a try? :3

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I'm interested! sorry for the reply delay.

I am just looking for voice actor since I'm doing everything else! There are a few tracks that might need remastering tho so I will take that in mind.

Try finding me on discord: [TEXT REDACTED]

Or my Twitter too!

Well, that is why the question mark is there...

Try finding me on discord: Smashed Tomatoes.#4740

Or my Twittar.

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Hello! My name is Smashed Tomatoes, known otherwise as Landwii cause I was a copyright god.

I am a guy who has a problem with making BIG stories, ok yea; "Problems". So, I'm currently developing a Five Nights Fan Game called: The Revenge. it does branch of the Treasure Island game. The story for the game turned out to be huge and there were too many characters for me to voice them all. I managed to get some voices, but ALL MAJOR ROLLS ARE NOT FULFILLED. This is a huge problem, and because the game is free I can't get a budget.

So Now im looking for volunteers to voice act little lines here and there in the game, I'll put a list of characters, requirements and lines below. If you voice a character, that means I have the rights to use it! you would also be free to give me your link to anything you wish and I will promote it in the credits. (Youtube, Patreon, Skype, Game, Kickstarter, Crowdfunding, ETC.) so yea, obvious credit if you didn't notice! SO! list of characters:

  • Dohna - Protagonist - About 30 to 50 lines. - Female Voice.
  • Blue figure - Antagonist - About 189 words. - Female Voice.
  • Al - Character - About 10 lines that are already in the game. - Male Voice.
  • Callers: Night 3/4- 1 paragraph. - Anyone who wishes to!
  • Your Best Friend - Important character - Unknown, but a bunch of words. - Someone who can sound menacing and make a high Pitch voice.

That will be all (Clap, Clap)

So, I called your attention there!? If I did, send me a sample of your voice for the character and if you slightly fit the character, you most likely got the spot! (Desperate, I know.) (Send by PM?)

if anyone who needs voice actor is out there, Yes, I can make voices so do contact me. I am free to edit your audio.