I really liked the concept of this one. My only gripe would be that I couldn't quite get a handle on how the steering wheel operated. But I really enjoyed the fact that you had to maintain several different things at a time. To *really* get the sense of a long drive it might have been good to have luls in the action where the player just focuses on driving which might cause them to zone out. If you were inclined, you could take this much further with more radio options, progressively more variety and difficulty in tasks, and maybe even play with additional audio/visual cues that might go so far as to taunt the player at times. Perhaps even a story or setting. Good job!
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I'm glad you liked it! And great job beating it with that difficulty - especially since it's only been implemented as a proof-of-concept and hasn't actually been balanced or designed properly in any way.
Hey! Thanks for the feedback and the video! It's really helping me a lot to study this. If you're up to it I wouldn't mind picking your brain a little more at some point.
Also, I feel I should mention that the target lock feature was something that effectively allowed you to 'strafe' by holding your left/right direction while moving around but I ended up disabling it (although the input still appears in the menu as you saw).