I'm glad you liked it! And great job beating it with that difficulty - especially since it's only been implemented as a proof-of-concept and hasn't actually been balanced or designed properly in any way.
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Hey! Thanks for the feedback and the video! It's really helping me a lot to study this. If you're up to it I wouldn't mind picking your brain a little more at some point.
Also, I feel I should mention that the target lock feature was something that effectively allowed you to 'strafe' by holding your left/right direction while moving around but I ended up disabling it (although the input still appears in the menu as you saw).