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(1 edit)

I really liked the concept of this one. My only gripe would be that I couldn't quite get a handle on how the steering wheel operated. But I really enjoyed the fact that you had to maintain several different things at a time. To *really* get the sense of a long drive it might have been good to have luls in the action where the player just focuses on driving which might cause them to zone out. If you were inclined, you could take this much further with more radio options, progressively more variety and difficulty in tasks, and maybe even play with additional audio/visual cues that might go so far as to taunt the player at times. Perhaps even a story or setting. Good job!