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slonka

30
Posts
3
Followers
A member registered 88 days ago

Creator of

Recent community posts

Thank you for playing our game!! Burnout is completely understandable, but I’m glad that despite that you commented and gave our game a chance

Thank you so much for playing our game! We’re so glad you enjoyed it!! And it was in fact done in a week, we just barely slept lmao. The sneezing ensemble part is meant to be like Simon Says, where you have to repeat the pattern they’re sneezing in,  but yeah it has been a point of confusion for a lot of people, which we will tackle should we pursue this game further. 

I love the aesthetic! The puzzles confused me at first, but they're not impossible. I hope you pursue this game further, really good work!

Art style and animation are very lovely! However, there are no indicators on anything or how to interact with anything (and nothing was interactable for me, I was just running around and trying to do anything at all). I wish there were some sort of sound or music to accompany such nice art! I wish there were more guidance. With some more polish, this could be a very nice game!

I really like the idea! Slavic mythology rarely gets covered in games! However, I could not complete the game because I was confused about the mechanics and what needed to happen to win. The one-hand controls are not exceptionally comfortable, and the movement should have been in the arrow keys instead of WASD. The shooting mechanic did not work at all, I don't know if it's a glitch or not. Otherwise, good job! 

Challenging and fun game!! Definitely reminds me of Enter the Gungeon. The art and animation are excellent, the controls feel good, the aiming is intuitive, and the sound design is crisp! Definitely something I would expect to see on Steam storefront! Good work!

I wish there were a setting to make the screen smaller, because I couldn't see half of the game with the screen specs that I have... The art style looks neat though!

Promising entry! I will say the game is a tiny bit buggy, and I wasted two bullets trying to figure out how to close the note at the start... There is also a slight inconsistency in style when killing the zombie. Why did they explode in such a cartoony way? Shooting zombies is always fun, but this does require a bit more work. Good job though! 

Broke the game by screwing up the cocoa, and being chased out of the cafe by the customer, damn... 

HE STOLE MY ARM :(((( 

Can't go wrong with some horror blackjack lol, fun time

What a fun game! Such a simple premise, but it works so well!! Genuinely challenging too, I love it. I like the little spoken puzzles too, even though they tripped me up most of the time lol. The music and the art style are super sweet as well. However, I don't know if it's a glitch or not. After the last visit, the game just kind of stops. Is that the end of the game? Overall, spectacular entry!

Hey! So I would love to try the game, but unfortunately, every time I try to download it, it gets flagged as a virus and the download drops completely from my system...

Neat idea! Good subversion of expectations in the beginning! It was a little difficult ot navgiate, but otherwise the style is super cool!

The atmosphere and look of the game are really good! However, the camera angles and especially the controls make the gameplay a little difficult. The character moves forward from the character's front and not the player's perspective front, which is really disorienting. Normally, I don't have a problem with that for artistic reasons; however, due to the camera angles constantly switching, it doesn't feel natural at all. The horror is great. I genuinely yelped when the vampire-looking creature jumped at you, but once in the cellar, I wasn't able to continue at all, even when following the papers on the wall. Very promising game overall! Just a couple of kinks to work out, and this can go somewhere!

The game premise is interesting! I wish there were a better exposition as to what's going on and what the context of the monsters is, especially since this seems to be some techno-horror. The beast did startle me a little, but I wish there were a little bit more challenge, as the environment doesn't change too much, and it was very easy to navigate the rooms and the basement. Overall, good work!!

So I couldn't even start the game, unfortunately... it was stuck on the starting menu, and the only thing I could do was slightly move my head around, but nothing to click or start the game. I would love to give it a shot if it gets fixed, though!

Amazing entry! The artistic direction here is fantastic! I love how stylized everything is and how smooth the animations are. Spectacular sound design, and the little sound blips in the background make it feel dreamlike.  The story itself is intriguing, albeit a little vague, which I think is intentional. 

The enemy variety is really nice, but it's a little hard to tell when you're actually hitting the enemies with the gun. Also, the map itself is a little hard to navigate, and while it is intentional, it is a bit disorienting, and not in a good way. I didn't know where to go to progress most of the time, and ended up walking in circles. I feel like the walls should be see-through when your character walks behind them. Lastly, it would also be nice to have a better idea of what I'm doing in the mind maze other than ghost busting and looking for things to click E on. A better prompt for what the intention of my shooting things would be, perhaps?

Immaculate vibes otherwise. Can't overstate this enough, huge kudos to whoever did sound design and soundtrack for this. 

Also, a way to manually reload would be awesome.

Other than that, everything else is super cool. Definitely a game that, with more time and polish, deserves a full release! I would absolutely play it in my spare time

I love the wizard and the enemies' design. It would be awesome if leveling up gave you different kinds of attacks and not just a health increase, as it would have a higher incentive to level up. Also, I don't know if this was intentional or not, but I couldn't hear any sounds. Some music or any backing track would do wonders. Overall, good work!

Absolutely LOVED this. It's so unsettlingly abstract and uniquely disturbing, right up my alley. The vague, overly edited images create dream-like/nightmare visuals, and the poorly written text adds to this experience, as if you are a broken being trying to figure out what's around you. It's nonsensical, and scratches a part of my brain that I can't describe. Would this be called techno-organic horror?? The puzzles are very unique. I love that you can use your inventory as a place to collect items and solve puzzles.  I'm assuming the story is meant to be a little vague, which adds to the mystery factor. Spectacular, what a treat.

Such a cute premise! I really love the art style and the music! It's so whimsical and reminds me of web games i played as a little kid. The music fits the vibe so well, and i did not get tired of listening to it on loop. I will say the browser version is a little slow to run full screen, the frame rate drops a lot. Also the direction where the candy needs to be served i think should be telegraphed a little better, because i didn't know what to make and who to serve at first. The button configuration is also not the most comfortable, and would have benefited from arrow key formation for movement, so the controls are more natural. Doing everything with one hand really stifles the speed, and especially since its the key to winning the game. Another thing is that the game feels a little too slow. I feel like the amount of customers and their patience should be a little less forgiving, and the player character speed would need to be a little faster. The shifts also feel a too long, i think one minute shift is much more exciting and gives higher stakes. It would also be nice to have a drop/discard the ingredient option, as there were many times i've mis-clicked and picked up the wrong ingredient.  

 Overall, looooove this cute little game, good job!

Very cool premise! I love the idea of a cannibal fast food/black market prison/cult (???). So gross and gnarly, love it!!! It is difficult to handle the tools, but i think it's by design, in which case good job! Great attention to details and i like how precise you have to be with the cut in order to do it in one fell swoop. Took me two tries to get it right!

Some minor nitpicks: I do wish there was a way to speed up the dialogue or even skip it sometimes, since I have a habit of double checking character dialogue and seeing that there is nothing new, I would want to skip the text. When i finished using the bone saw, the cutting sounds were still stuck and looping. 

Overall, sweet as hell game, even if its not finished! i can see myself trying to perfect my technique in my free time (I swear I'm not a cannibal lol) and figure out what's going on.

Genuine critique: I see the vision, however it does throw me off knowing that there is very clearly AI art being used. The art style was inconsistent because of this, and jarring most of the times.  The controls are a little wonky, and there were graphical inconsistencies. A little disorienting at times. I'm also not sure why the dialogue had the grey bar running across it all the time. For the next jam, consider getting an actual artist on your team, it will bring consistency and make your project feel more alive! Good luck on future projects.

Love the style of the game! The controls are nice and smooth, and the colors and the UI design is neat! The art is consistent and crisp, and the idea is unique. The gameplay itself is challenging and pretty fun! I will say, the attack is a little hard to aim, and the "zombies" are sometimes too fast. 

I do wish the exposition was a little better, as I was confused about the setting and wasn't sure what was going on before the power turned off. Also, the text boxes felt a little sudden at times, and broke up the pacing a little.

Overall, great work! A lot of potential to open up this world!

Very neat project! I like the puzzles a lot! I will say it is certainly better to download the game; the browser version really kicked up my fans I though my PC was going to take off lol. The style is neat, the sound design consistent, and good atmosphere. Some typos here and there, and the text box position is inconsistent. Some graphical aspects, like the size of everything is inconsistent scene to scene. I wish the ghost was a genuine threat, and that there were some higher stakes. I initially thought that her appearance was some sort of indicator that i need to hurry up, but no. The puzzles confused me a little bit. Overall though, great work! Good luck in all of your other work!

(1 edit)

Thank you so much for playing and for the feedback! It means a lot to us! As for the punctuation error, we realized that the font used has a problem with certain punctuations a little too late into the process and had no time to change it... However that will be fixed soon!

Very interesting idea! I was a little confused on what to do at first, but i think it's fairly easy to figure out. Love the art style and the aesthetic. Super spooky without the need of jumpscares or jarring sound effects.

Very cool premise! I love the art style and the gameplay, although it was a little hard to get right at first. I do wish the tutorial was a little slower and easier, as it took some getting used to the controls. Overall, super unique, has a lot of potential!

Very cool premise! I love the art style and the gameplay, although it was a little hard to get right at first. I do wish the tutorial was a little slower and easier, as it took some getting used to the controls. Overall, super unique, has a lot of potential

Super cool idea! A unique take on the Russian sleep experiment story. I was a little confused on what needs to be done and whether the button I pressed did anything, but with a few tweaks this would be amazing. Also, the reports number didn't go up on my end, even though the typing was correct. Otherwise, great work!

Very fun! I was looking forward for more. The controls felt smooth and the directions were clear. The sounds were sometimes inconsistent (sudden loud sounds that I don't think were meant to be loud), but overall cool creepy vibe! I do wish I saw more of the monster though, I think they only appeared once in my playthrough.