Thank you for the feedback! We had plans for both, just didn't manage to squish it in before the end of the jam. Probably we will update it once the ratings are over
Sliver02
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Totally fair, ours dosen't have half of the content we prepared ahah
My 2cents: Maybe plan the enemies as hordes (since you have the bosses too) and open the shop automatically after beating one, like in Vampire Survivors when you level up. It's less flexible maybe, as you can't upgrade on the fly, but it puts more stakes on reaching that milestone and gives you room to think
Splendid entry! Simple but well thought out. The atmosphere is sold perfectly with 3 colors and some sound design and it is a satisfying experience overall. The only tiny annoiance I would say is having to press for the upgrades in the middle of the action without breaks, in later stage it became annoying. Other then that, fantastic job
The concept is really facinating! The athmosphere is perfect for a puzzle game and it keeps you there trying things out.
I found myself having difficulties to understand how did I solve certain puzzles however, and some interactions are not so clear between complex systems. Moreover the controlls sometimes get stuck and it can be frustrating changing all the lines.
Great entry fellow puzzler!
Thank you for the feedback and compliments!
If you are in the mood to give it a second try, I can add more context:
by chatting with the vendors you can learn what they desire. Thru daialogs and barter (like old rpgs) they will unlock rare items that are not displayed right away. When you are satisfied with your collection you can exit the fair at the bottom of the map and your brother will evaluate it, showing you what can be unlocked. They key is to collect all the items of the same category (sony, weapons ecc) to get better scores. Basically is a balance of "how do I get money" and "want collection I want at the end"
So sorry, we couldn't implement the guidelines in-game cause of the deadline Hope it helps!





