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Sliver02

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A member registered Jun 15, 2020 · View creator page →

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beautiful simple game! the art is stunning and the diegetic interactions with the counter are very creative

pretty fun and simple gathering mechanics! It's thought on the score but I am not complaining too much, good work

Coll paper please style game! the setting was really interesting and the narrative interaction was not given. had a blast! the heavy door with the slit is really similar to our entry ahah

interesting mix of snake and space invaders. probably I noticed the difference in speed between the PG and the enemies a little too much. With some balance work I think it would deliver!

pretty good AI on the enemy gotta say, good job

congrats for your first jam, great entry!

congrats for your first jam, great entry!

thank you, glad you had fun!
the money should be tied to the relics, for now it's also the scoring system

cool and simple, good excecution

85 spot on is impressive, kudos! Glad that you enjoyed it!
Unfortunately we didn't have time to implement the narrative in-game, but if you are curios we wrote the idea on the page itself.
It's mysterious on purpose ;)

got to 1k and had a blast! really cool the idea to incorporate the enemy mechanics into the life/timer, I wonder if later on it does something similar for your abilities? would have been cool!

Love a running game once i a while, also the monkey ball style character. I would improve pickups visibility and area of pickup, the cards are useful to distinguish the power ups but they don't really communicate it at a glance. the obstacles and recovery at times are finicky, all over great demo  

Love a running game once i a while, also the monkey ball style character. I would improve pickups visibility and area of pickup, the cards are useful to distinguish the power ups but they don't really communicate it at a glance. the obstacles and recovery at times are finicky, all over great demo  

Spooky! the mirror mechanic was neat, kept checking on it

not really super clear on the objective, but a 3D shooters with different weapon is no small feat! bravo

cool game! the art is really good and the winding mechanic is interesting to explore more

Thank you for the feedback! We had plans for both, just didn't manage to squish it in before the end of the jam. Probably we will update it once the ratings are over

The looping battlefield is the most interesting concept and the art goes strong with it! Great job

Thank you so much! Yeah we had prepared a whole roster of units and enemies, with animations and all. Since most of it is ready, we will release an update for sure

Totally fair, ours dosen't have half of the content we prepared ahah
My 2cents: Maybe plan the enemies as hordes (since you have the bosses too) and open the shop automatically after beating one, like in Vampire Survivors when you level up. It's less flexible maybe, as you can't upgrade on the fly, but it puts more stakes on reaching that milestone and gives you room to think

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Splendid entry! Simple but well thought out. The atmosphere is sold perfectly with 3 colors and some sound design and it is a satisfying experience overall. The only tiny annoiance I would say is having to press for the upgrades  in the middle of the action without breaks, in later stage it became annoying. Other then that, fantastic job

The concept is really facinating! The athmosphere is perfect for a puzzle game and it keeps you there trying things out.

I found myself having difficulties to understand how did I solve certain puzzles however, and some interactions are not so clear between complex systems. Moreover the controlls sometimes get stuck and it can be frustrating changing all the lines.

Great entry fellow puzzler!

Very cool simple gameplay loop! The upgrades are spot on, the fact that is all in one level I bet gave you the opporunity to test a lot of ways to seedrun it. Very smart idea for this jam

very cool character designs and solid text adventure

Fantastic game mechanic concept! The puzzle are always interesting and the twists that increase the difficulty are all cleaver

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Thank you for the feedback and compliments!

If you are in the mood to give it a second try, I can add more context:
by chatting with the vendors you can learn what they desire. Thru daialogs and barter (like old rpgs) they will unlock rare items that are not displayed right away. When you are satisfied with your collection you can exit the fair at the bottom of the map and your brother will evaluate it, showing you what can be unlocked. They key is to collect all the items of the same category (sony, weapons ecc) to get better scores. Basically is a balance of "how do I get money" and "want collection I want at the end"

So sorry, we couldn't implement the guidelines in-game cause of the deadline 😭 Hope it helps!

Polished, gorgeous and fun, a real solid entry

Simple and orginal concept! Playing with the dice faces was one of our first design options we considered. The execusion is very polished, probably adjusting the difficulty curve at the beginning would help. Great game and art over all

Unique mechanics, compelling and simple art style and sound design. The color pallet and small animations made it felt sort of cozy. Well done indeed