Thank you! It was definitely a team effort.
sliphtrexInc
Creator of
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Thank you so much for playing!!
We originally wanted to have an entire 19 mini-games, I think we ended up with a total of 12? We were trying to knock out one mini-game a day at first but some ended up taking much longer than others. Also, since we all have different schedules and different availability it became a struggle to get all our work integrated at the end. Definitely something we'll try harder to account for next time.
Yeah, we need to focus on art more next time X) It was supposed to be helping an old lady with her groceries, but we only had 1.5 artists and 1.5 programmers (myself being the .5 on both). We were trying to make it feel like daily life in the sense of "time flies when you're having fun". We wanted to have tasks that you choose to do go by quickly, while tasks that you have to do like going to work or doing laundry take longer.
Sorry, I didn't get to see the original post. I've been busy with work and spooky season adventures.
Thank you for playing our game and for the feedback!
We absolutely were inspired by WarioWare! And yeah, I'm not sure we were entirely on the same page with the mini-games so there is some lack of cohesion there (my bad as the design lead). The timer is probably a good idea, but we were trying to make it feel more laid back and casual and figured adding a timer would make things feel rushed and potentially overwhelming. Maybe something to show time moving for a sense of urgency without actually showing how long the player has left?
This was a really cool game mechanic to search for treasure both above and below sea. And the thought to have time function differently based on how much booze you have on the ship is brilliant for a pirate game. I really enjoyed this. It felt well paced. The music and sound were on point, and the art and shaders were well done. I just wish there were more levels, but that's to be expected in a game jam so that's not so much of a complaint as a compliment. I'd definitely play more of this if you continue to work on it. 5 Stars!
Wow, this is a good looking platformer. Not exactly sure the ties to the theme, but it feels solid. I found the rat king but couldn't defeat it. I think that's maybe more of a skill issue though. I need to git good :)
I think the game may benefit from having an explanation of the controls though. Something easy might be to have the controls on the cave walls at the start or maybe throughout the level. I kinda just resorted to pressing all the keys on my keyboard to see what does what. Having J to attack made no sense to me at all. I think at one point I accidentally found a heal mechanic. And now that I'm looking at the title again I think I might've found the "rewind" mechanic while stationary, so I don't think it was clear what had happened.
Also, I'm not sure if the tent was meant to do something. It kinda stood out from the background a bit so I thought I was supposed to enter it. I think that's when I tried pressing all the keys, but I couldn't figure it out.
This seems really cool. Unfortunately it's too big for my screen. I can't really play it without having to constantly scroll up and down which messes with the platforming, so it's basically unplayable for me T-T. If there was a windows download I'd definitely download it and give it a playthrough. I like the art-style and the memes. I'd love to find out if Morgan finds a girlfriend.
This was really cool. I like the laid back chill vibes of this game. Does the portrait perspective mean this game can be played on mobile? I kinda feel like there could be a bit more to the gameplay, but I really like the simplicity of it too. I'm not really sure what could be added to this. Maybe like, when you rephrase thoughts you have to choose the correct answer or something. Just something to give it a little more depth, but otherwise I do really like this entry. Great work!
Thanks so much! I feel like some minigames were a bit more confusing than others since I wasn't able to properly tutorialize everything. But I'm glad you had a fun time with it. We definitely had a lot more minigames that we wanted (a whole 19 games at the start). May be something we work on more in the future if people enjoy it enough.
I like the artwork a lot. Morgan is adorable! Not gonna lie though. I'm not sure how I could get to 3000 progress in 30 days. I played it a few times to figure everything out and the furthest I got was just over 1100. I'm not sure if I'm just supposed to ignore all the side quests or if there are obvious chains that I'm missing, but it feels like I'm making minimal progress even when I'm trying to build systems that work together. I found it funny that you can just end the run whenever you want by just spamming meditation until you make Morgan cry. Just the idea that you could meditate yourself into an existential crisis. XD
The art for this is amazing, but I don't know if I'm missing something. On the start screen it says wasd and e to interact, but I couldn't move or interact with anything. The story just kept progressing and then, before I knew it, it was credits and then I was back on the title screen. I was just stuck in a boat that inched forward until it hit an island and that was the whole game. If this was supposed to be a visual novel that's fine. I'm just confused. I do want to see where this goes though. It looks like it's got potential.
Thank you for the feedback! I was considering putting instructions for each microgame in the levels but time got the better of us on that one. The reason there's no timers is to focus on completing tasks more than the pressure to complete them. I figured seeing the time tick down might add too much pressure to what I was otherwise hoping would feel cozy.
Oh man, I'm gonna sink some more time into this later. It's really something!
It was easy enough to pick up. I feel like it took a few hands to figure out how everything worked together (I kinda skipped over the tutorial a little cuz I'm a bit unfocussed atm), but it became pretty intuitive once I started playing.
Wow, if I wasn't so bad at bullet hell game's I'd likely have played that a lot longer. I got to the first boss fight after almost giving up on level like 3 or 4 of turning the crank. The random left to right bullet patterns are so annoying.
I really like the mechanic of having the bullets decrease time and using the day effectively as a life bar. The boss fight was just way too hard for me though so I couldn't beat it. I also didn't realize until the boss fight that I could hold down two directions to aim on diagonals. I guess I didn't think to try before that.
I like the fact that the game has a tutorial and a real sense of progression to it at the start. I think this is a really, really strong entry even if it isn't too intertwined with the theme. The art and sound design feel really cohesive and overall this feels really fleshed out. I think this is my first 5 start rating.
That being said, I would have liked more info on figuring out what to feed the planets. I eventually realized that hovering over the side bar gives a description of likes and dislikes, but I spent a good 10mins just trying to figure out what was what. I think if you were to start with like the minimum info on screen and build up to the full list of food and what not it might be a bit more user friendly. Also if you maybe have some like shortcut of food preferences when you hover over a planet.
I really enjoyed that. It felt like a much more organized/cohesive version of our game, lol. I was able to get Morgan a job and the interview was very funny. The art style was cool too.
Though, I still don't know how to get rid of a lot of the status effects and it felt like there wasn't a way to manage burnout really at all, and I'm not really sure what the effect was when it reached 100%. I got achey on day 2 and just had to live with that the whole time. Then I got overloaded on like day 4 and also had no idea what to do about that. It feels like at some point it just became "stand by the fridge and drink water" sim because I'd run out of energy before noon. :)
I just wanted to meditate man. How do I unlock meditation. I could do 2 of the 3 on the 1st day, but then never again after that.
Great entry! I'd totally play more of this if more development happens.
You know what I actually really like this, broken textures and all. It feels like a game-jam game in the sense that it's a bit chaotic and rough around the edges. Ended up playing it 3 times. The reason being because the first time I played it the camera got stuck underneath the fish and so I was just looking up at the fish from underwater. The controls are wildly floatyin a way that almost feel intentional like in a rage or comedy game.
I'm a fan. 5 stars from me.
Edit: spelling
"Do you think that's George?" Some say the unknown person knocks at the door to this very day.
That was a good read. I'm not entirely sure why some of the choices were darker than others. I was still able to click them. At first I figured it was like a Depression Quest mechanic where you can't do certain things in your current state, but I tried clicking on one later on and it just let me do it.
Anyway, cool project. I want to see how this develops.
We originally had intended for there to be a whopping 19 mini-games and I was hoping we could make about one a day, but as a two person team that became a 3 person team that quickly became a bit out of scope. I'm not sure what the rules are about working on this game after submission, but this definitely feels like a project I'll come back to in the future. I even saw somewhere a gamejam where you're just editing and improving on a game you already made so that could be perfect for something like this.
I also wanted to have little blurbs on each level that explain what to do like "spot X mistakes" or "bring grandma her groceries", but alas timing got the better of us there too. That will definitely be the first improvement I make to this game even before making more levels.
It may not be the best game ever, but we submitted in time and that's what matters. Just wanted to say good luck to everyone who participated and congrats to everyone who submitted (and anyone who attempted to make) a game. It's a lot of work and each game brings new fresh challenges, but we do it because we love it.
Check out our team's game if you like. It's called Morgan's Path To Self Improvement. I'll check your's out as well if you'd like...after I get some much needed rest.
Hey everybody. I'm hoping to use the time frame for this game jam to prototype a project I'm looking to work on as my next major project. I'm not sure if I'll continue once the limitation is announced, since the game idea is pretty much set in stone. But hopefully, whether I submit it here or not, I'll have a game prototyped on my page in about a week.
From my understanding (I usually just work alone, but) when working on a team you usually have like one representative for the team who uploads the game to one place and then credit everyone on the upload site or by linking to them on the submission page/form/etc. Otherwise it would look like everyone on the team submitted the same game multiple times which would be confusing for judges and people trying to play your game because the same game would come up multiple times in search/submission feeds.
I really like where this is going so far, but I need to know: is there a way to progress once you get both characters? I know it's a game jam game so I'm not expecting a full game or anything. I'm just stuck seeing the key behind the white walls with seemingly no way to get to it and no way past the whirlpools.




