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SlimyRock

61
Posts
3
Following
A member registered Mar 30, 2021

Recent community posts

game broke :(

couldn't move at all, happened after a respawn upon reaching the mole

(1 edit)

The bug is caused by using the Skullspike(?) grip's flee, which will enable the training dummies to fly out of existence. they seem to flee even further if they're slowed, for some reason. You can also use this to bully the Roomba even further. 

I wh-
just-
what?

Are you supposed to be able to get a mission complete without killing the boss, or is this a bug?

Not that I would ever do anything stupid, but if perchance I didn't realize I was logged out and spent a *mild* amount of time working on a piece only for it to be trapped in the un-owned purgatory, would there be any way to get it back into my possession? Looking for a friend.

I am absolutely in love with this game, and will certainly be continuing to play it for additional progression. 10/10 for it's current state.
Notes:
-Recently, upon opening the game, my special would be set to a value near 200,000, which, for some reason, doesn't feel quite intentional. As much as I hate to admit it, this was probably the only reason I managed to beat the game.
-As several people other than me have mentioned, I think that the lack of immunity frames makes the game feels like it's always fishing for your death by throwing as many enemies at you as it can. Adding immunity frames could also add the potential for unlocks based around the mechanics.
-Additionally, since I have already unlocked every item available, I think it would be necessary to add temporary boosts you can buy using the resources since there aren't any ways (that I can find) to use the resources or destructibles once you've unlocked everything. I'm not sure if you already have plans for this with the genome system, as I'm not really participating in  the community.  
-Additionally, a way to see augment paths in the shop would be great. Not only would that let me see the specific stats of the augments, and not just vague descriptions, it would let me see the augment it's actually upgrading, since the current shop doesn't support that. In the same lane, it would be great to be able to toggle available augment paths in the upgrade dropship, since having the optimal strategy being to purchase only half of the shop feels limiting. 
-In terms of performance, it would be great to be able to toggle explosions, fire, shockwaves, and other particles. 
I will continue to play and provide additional feedback, whether that's new bugs, new ideas, or feedback that I just forgot to provide.

My First Mission Complete, not at all courtesy of my mere 578,000 special

what happened?

it used to be fine but yeah i agree

Can you put the controls somewhere in-game or in the description. I got them, but only after a decent session of pondering. Otherwise, great game. 

wtf was the ending