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I am absolutely in love with this game, and will certainly be continuing to play it for additional progression. 10/10 for it's current state.
Notes:
-Recently, upon opening the game, my special would be set to a value near 200,000, which, for some reason, doesn't feel quite intentional. As much as I hate to admit it, this was probably the only reason I managed to beat the game.
-As several people other than me have mentioned, I think that the lack of immunity frames makes the game feels like it's always fishing for your death by throwing as many enemies at you as it can. Adding immunity frames could also add the potential for unlocks based around the mechanics.
-Additionally, since I have already unlocked every item available, I think it would be necessary to add temporary boosts you can buy using the resources since there aren't any ways (that I can find) to use the resources or destructibles once you've unlocked everything. I'm not sure if you already have plans for this with the genome system, as I'm not really participating in  the community.  
-Additionally, a way to see augment paths in the shop would be great. Not only would that let me see the specific stats of the augments, and not just vague descriptions, it would let me see the augment it's actually upgrading, since the current shop doesn't support that. In the same lane, it would be great to be able to toggle available augment paths in the upgrade dropship, since having the optimal strategy being to purchase only half of the shop feels limiting. 
-In terms of performance, it would be great to be able to toggle explosions, fire, shockwaves, and other particles. 
I will continue to play and provide additional feedback, whether that's new bugs, new ideas, or feedback that I just forgot to provide.

My First Mission Complete, not at all courtesy of my mere 578,000 special