It would be nice if you could describe in more detail what kind of game you want to make.
Slightly Radioactive
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I'm working on a short shooter game similar to Nuclear Throne mixed with RPG mechanics set in a urban fantasy setting similar to that of World Of Darkness, the project is mostly playable but currently is lacking many art assets.
Right nowI'm the only one doing art for this project but would like to focus on just programming. What remains to be done is just some enemy sprites and tiles, so if you are interested in helping making art in the style of the GIFs below, even if you don't have a portfolio, please contact me.
There are no plans of actually monetizing the game in any way, all the work is being done for hobby purposes, if this ever changes later we'll do rev share.
My team is currently working on a short shooter similar to Nuclear Throne mixed with some RPG mechanics set in a urban fantasy setting similar to that of World Of Darkness, the game is at a playable state, but is currently lacking proper art and animations.
We are in the search of someone who can do low resolution pixel art (by which I mean 16x16px or 32x32px tiles and 16x32px or 32x64px characters).
Right now there are no plans of actually monetizing the game in any way, all the work is being done for hobby purposes, if this ever changes later we'll do rev share.
If you are interested, please contact me.
Right now we don't have anything specific in mind, but I believe pixel art would be easier to work with, and a distinct color scheme should call more attention to the game.
The scale of objects and characters will be on the smaller side like that of Moon Hunters, with more detailed portraits showing up during conversations.
I and one other guy are making a short shooter similar to Nuclear Throne mixed with RPG mechanics set in a urban fantasy setting similar to that of World Of Darkness, the project is very early on but we already have a few prototypes working.
Right now there are no plans of actually monetizing the game in any way, all the work is being done for hobby purposes, if this ever changes later we'll do rev share.
Currently there are no artists or composers/sound designers, so if you are interested, even if you don't have a portfolio, please contact me.
Certo, eu dei uma jogada. Sei que ainda tá bem no início do desenvolvimento mas vou dizer, no estado atual do jogo, a movimentação é muito simples, o que não é necessariamente um problema, mas já que os obstáculos e níveis também são muito simples isso acaba tornando o jogo meio monótono já que ele não oferece mecânicas de plataforma e nem puzzles interessantes, eu recomendaria adicionar mais variedade com outros tipos de plataforma e ações para o personagem do jogador.