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A member registered May 29, 2025 · View creator page →

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Thanks for playing, I'm glad you enjoyed it :) I think you're right, some sort of win screen with an endless option would be good. Definitely something I'll consider if I come back to update this. Ty for the feedback

Thank you :) 

The inspiration for the bar mechanic was Stardew Valley's fishing mechanic, originally I was going to try and replicate that but ended up changing it slightly. As for the visuals there wasn't any specific game that inspired me, but I tried to (roughly) stick to NES design limitations inspired by my entry to the 2025 NES Jam last year. Those were the main two, really. There are probably some other subconscious influences here and there too.

Really love the art you've got here, the way the environments are moving is great, and the back of the horse's head. I've never played Daggerfall before but I've seen clips of people riding horses on there and this gives the same vibes as that, which I love. Good job!

Thank you! And yes, you're right about the slow down, in fact if you spam fast enough you can actually move backwards across the track because I applied a tiny backwards movement as a penalty for missing

Thanks! I'm glad you noticed that, it was a personal additional limitation I put on myself because I thought it would be fun to figure out ways around only using one button

Thank you, glad you liked it! It's always fun to work in a retro style

I love the art and overall aesthetic, great job!

I love the artwork, short but sweet gameplay that controls well. It was really satisfying when I managed to jump over two hurdles at once a couple times. Great stuff!

This is really cool, it took me a bit to fully understand how it worked but once I understood it all clicked. Quite challenging but pretty fun, good job!

The gameplay was surprisingly fun for a racing game with only 4 directional inputs, really great job. I liked how on the second track you had to be more careful since you could fall off the edge, definitely made me more careful and switched things up from the first. I also enjoyed that there was a little story to the game as well, very nice. Good job!

The visuals are amazing! It would've been nice to have an option to tone down the aberration a little bit though, it's a bit harder to read the text as it is but that could just be a me issue. Aside from that though this is a neat blackjack/balatro-esc horse racing themed game, good job!

This is a great little game! I love the way the movement works, very interesting learning to manoeuvre the horse around. As someone else mentioned I also ended up in a death spiral at one point, but a rogue tumbleweed knocked me out of it. Fun game!

Love this! Short but sweet, and the physics were a great touch.

Yeah, it definitely gets too easy too quick, agreed. Thanks for the feedback, I'm glad you enjoyed it

Thanks, glad you liked it :)

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I had so much fun with this game, I spent much more time on it than I planned to. At first I thought it was a neat racing game, then I unlocked all the buildings and found out the game had much more to it than I expected. The whole body part building aspect is a really cool concept, and juggling between what to spend money on, to make sure you have enough money for mother, race entry fee and to buy parts/new horses was fun to manage. Especially with mother's unpredictable needs it felt like I was always kept on my toes.

In the end I made it all the way to day 19 with 7$ to my name, so I knew I couldn't make it to 20, only being able to enter an intermediate race, but I'm happy with how far I made it. I may try again another time to beat it, but I have other horse games to play for now. 

As for suggestions for improvement, aside from the obvious like sound, something small but helpful would be some sort of green plus/red minus indicator for each stat when swapping parts to show which are increasing or decreasing, as there are quite a lot of stats so it takes a while to check and compare. 

Also, maybe I just got lucky, but whenever mother ate one of my horses she always picked the one at the bottom of my list, which after I figured it out it made the threat not as scary as all I had to do was buy a random new horse and that made the cost equivalent to her food costs being whatever cost that new horse was instead of the cost being me losing one of my horses, if that makes sense. That being said, if it had been a truly random pick that would really increase the game's difficulty as I mainly focused on upgrading one particular horse and if I lost him then I would've been done for. At the same time though I'm also not sure how players would feel having random chance deciding the fate of their run. I suppose it would incentivise having a roster of multiple good horses. I'm not sure if it's something that even needs to be changed, but it's something to think about.

Absolutely immaculate vibes, sound effects and music were perfect. It's quite minimal but I love the art as well, it fits the vibe. The overall presentation is great, good job. I got 49.1 on standard :)

Thank you!!

Whoaa I love the atmosphere in this one, very foreboding

Yess!!!

I love the colours in this, and the little bee!

Oh that's strange, I'll have a look into that though it's never happened to me before. Now that the jam is over I can fix a couple other bugs too, thanks for pointing this one out to me

Thank you! That really means a lot, I'm glad you liked it. For sure, animated movements would definitely help out, thanks for the feedback.

Thanks, I'm glad you enjoyed it!

This was really fun! Love the art and the overall vibe. The grappling tongue mechanic was really neat and fun to propel yourself into the air, and I also particularly liked the addition of the little frogs as a sort of extra collectible to go for. Great job :D

Wow thank you, I think that's the best compliment I could get! Really means a lot. I'm glad you enjoyed it.

I loved this! I sucked at it, but I had fun lol. Great death animation and a really simple but fun mechanic of collecting hearts to progress

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This was great! There was one platforming jump that I kept messing up but other than that it was overall a pretty solid experience. Love the art too, good job

Thanks for such a detailed comment! I'm glad I hit the NES feel well, I've never attempted anything in this style before so it's good to hear it worked. Yeah that negative princesses bug really sucks, I agonised for hours trying to fix it and mostly did (it used to be a lot worse than it is now!) but I still couldn't fully iron it out. I'm hoping I can find a solution if I come back to the project after voting ends. I'm glad you were hungry for more, that's really encouraging! I was really uncertain on the difficulty of the levels because I knew them so well and hadn't got any other playtesters, though in general I wanted to keep things relatively simple for the jam, but if I decide to make more in the future I'll definitely increase the difficulty as the levels progress. Thanks for playing, glad you enjoyed it.

Haha thanks, good to hear you were zoned in I think that's a good sign lol

Thanks for playing!!

Thanks so much! The thing about the audio is a shame, I didn't encounter that in my testing, what device were you playing with? More levels is definitely a possibility for the future, I feel like there is a lot more I could do with the concept given more time to explore it. Glad you enjoyed it

Omg, it's the chicken guy! Yeah, the negative numbers issue really bugged me for hours but I still couldn't figure out the cause. I'm hoping that having a look at the code with a fresh set of eyes after voting will help me figure out how to fix the issue

Thank you!

Thanks! I adore puzzle games so I'm glad I was able to help someone else enjoy one that doesn't normally!

I've never heard of Prickle before but I just had a look at it on steam and it looks right up my alley, thanks for mentioning it! Definitely will check it out when if it goes on sale. Glad you enjoyed my game :D

A very wholesome and relaxing take on the theme, love the vibes in this one!

Thank you!! Glad you liked it