Thank you :)
The inspiration for the bar mechanic was Stardew Valley's fishing mechanic, originally I was going to try and replicate that but ended up changing it slightly. As for the visuals there wasn't any specific game that inspired me, but I tried to (roughly) stick to NES design limitations inspired by my entry to the 2025 NES Jam last year. Those were the main two, really. There are probably some other subconscious influences here and there too.