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Sleeping Robot Games

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A member registered Jul 25, 2019 · View creator page →

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Love to see it! Game looks great!

Gotcha! So next to the lock icon for each sprite part there’s an eye for toggle visibility, in your screenshot it’s currently toggled to be hidden. We might need to revisit the design here to make it more apparent

Thanks! Do you mind showing an example?

Yes it should work for MV

Thanks! The best way is to use this Plugin that was made for our sprite exports!
https://cloudthewolf.itch.io/memao-animator-mz

Could you also provide some additional details about your windows laptop specs?

Sorry to hear you're having trouble! When you open the exe files does anything happen? Any command line windows, etc? We recently uploaded 32-bit version of the creator for windows, would you mind downloading that one and giving it a try?

We're actively working on it and we hope for it be ready to start using very soon! Right now I'm shooting for Jan 5th after the Itch.io Winter Sale!

Thanks for pointing this out! I think we have a solution for you. I uploaded a build called MemaoSpriteCreator-Windows-v1.1.6-32bit.zip that you can download. I believe the 32-bit version of the export won't require SSE4.2 and will hopefully work for you!

This is a great suggestion! The folder organization is currently planned but I’ll add the bulk export to our list as well

We’re actively working on this functionality now! We’re aiming for it to be done in a few weeks!

Yes you can export layers of the sprite separately 😁

Thanks for the suggestion! I'll add this now before our next update

The sprites themselves are 16x32 but each frame size is 48x48 to properly show assets (like tools, tall/wide hair, cloaks, etc).

The art is so cute!

Neat rotating effect!!

I really liked the cat meows and music :3

Nice job! I really like the camera work

What may work for you is using the eye toggle icon for each part you want hidden, that carries over to the export since you can chose what layers are shown

The Galv Plugin export is still available in the latest version :D

In my experience the MZ plugins work in MV as well

The update is released!

Yes thanks for pointing this out, it was definitely an oversight. I'm working on it now!

I think the issue is Memao Animator MZ is meant to work with the normal spritesheet export, not the RPG Galv Plugin Export. Try exporting your character with the default sprite sheet when using Memao Animator MZ

Hi! Which plugin are you using?

The tools are included!

The tool is built in Godot 4.5 using the Compatibility renderer, which is designed to support macOS 10.13 and later, including 10.13.6. I haven’t personally tested the tool on that exact version, so I can’t make a 100% guarantee, but we haven’t included any features that should break compatibility. The tool doesn’t rely on advanced shaders or GPU-heavy effects, so it should run fine as long as your system supports basic OpenGL 3.3. That said, if you try it and run into any issues on 10.13.6, Itch.io can provide a refund through their support system, no problem.

https://docs.godotengine.org/en/stable/about/system_requirements.html#id1

It works great on MacOS! 

That would be awesome!

Someone in the community made a plugin that supports our full spritesheets you can use in RPG Maker https://cloudthewolf.itch.io/memao-animator-mz 

Check out the tool and support them!

Where can we find this tool? I'd love to promote it to the community!

It must be an issue with the Itch.io site, I see on our end you “downloaded” it 150 times

Sure thing! Thanks for the suggestion! We'll do our best with the new animations coming out soon as well. 

How is the scaling working for you? I think we're gonna add a scale option with it as well

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I actually just removed the plugin for a native solution this morning, if you want to join our Discord I can share a beta build for you to test: https://discord.com/invite/zAxUhJ4F2H

Thanks for this info! I spun up a VirtualBox of Debian13 and was able to run the app and export characters so I don’t think it’s Debian13 itself.

I think the issue might be related to this Godot Plugin we’re using to open the OS filesystem when exporting a spritesheet: https://github.com/98teg/NativeDialogs

I’m going to try and switch to an in-app file viewer for exporting and see if that works better and if it does it will be in our next update! In the meantime maybe research if there’s any libraries you may be missing?

Could you let me know what kind of processor your Debian machine is running?  Intel/AMD (x86_64) or ARM (arm64)?

Thanks for letting us know, we’re not able to reproduce it on Ubuntu. We’re gonna try to spin up a Debian instance to troubleshoot and keep you posted. Do you have any other specs on your system you can share?

Right now we just have the one body type shown in the demo. We're currently working on implementing Custom Assets which will let people use their own art in the creator. When we're done with our upcoming animations and customizations we may add more body types!

That's strange! Feel free to join our Discord and we'd be happy to troubleshoot with you: https://discord.gg/zAxUhJ4F2H