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Sleeping Robot Games

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A member registered Jul 25, 2019 · View creator page →

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Yes you can export layers of the sprite separately 😁

Thanks for the suggestion! I'll add this now before our next update

The sprites themselves are 16x32 but each frame size is 48x48 to properly show assets (like tools, tall/wide hair, cloaks, etc).

The art is so cute!

Neat rotating effect!!

I really liked the cat meows and music :3

Nice job! I really like the camera work

What may work for you is using the eye toggle icon for each part you want hidden, that carries over to the export since you can chose what layers are shown

The Galv Plugin export is still available in the latest version :D

In my experience the MZ plugins work in MV as well

The update is released!

Yes thanks for pointing this out, it was definitely an oversight. I'm working on it now!

I think the issue is Memao Animator MZ is meant to work with the normal spritesheet export, not the RPG Galv Plugin Export. Try exporting your character with the default sprite sheet when using Memao Animator MZ

Hi! Which plugin are you using?

The tools are included!

The tool is built in Godot 4.5 using the Compatibility renderer, which is designed to support macOS 10.13 and later, including 10.13.6. I haven’t personally tested the tool on that exact version, so I can’t make a 100% guarantee, but we haven’t included any features that should break compatibility. The tool doesn’t rely on advanced shaders or GPU-heavy effects, so it should run fine as long as your system supports basic OpenGL 3.3. That said, if you try it and run into any issues on 10.13.6, Itch.io can provide a refund through their support system, no problem.

https://docs.godotengine.org/en/stable/about/system_requirements.html#id1

It works great on MacOS! 

That would be awesome!

Someone in the community made a plugin that supports our full spritesheets you can use in RPG Maker https://cloudthewolf.itch.io/memao-animator-mz 

Check out the tool and support them!

Where can we find this tool? I'd love to promote it to the community!

It must be an issue with the Itch.io site, I see on our end you “downloaded” it 150 times

Sure thing! Thanks for the suggestion! We'll do our best with the new animations coming out soon as well. 

How is the scaling working for you? I think we're gonna add a scale option with it as well

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I actually just removed the plugin for a native solution this morning, if you want to join our Discord I can share a beta build for you to test: https://discord.com/invite/zAxUhJ4F2H

Thanks for this info! I spun up a VirtualBox of Debian13 and was able to run the app and export characters so I don’t think it’s Debian13 itself.

I think the issue might be related to this Godot Plugin we’re using to open the OS filesystem when exporting a spritesheet: https://github.com/98teg/NativeDialogs

I’m going to try and switch to an in-app file viewer for exporting and see if that works better and if it does it will be in our next update! In the meantime maybe research if there’s any libraries you may be missing?

Could you let me know what kind of processor your Debian machine is running?  Intel/AMD (x86_64) or ARM (arm64)?

Thanks for letting us know, we’re not able to reproduce it on Ubuntu. We’re gonna try to spin up a Debian instance to troubleshoot and keep you posted. Do you have any other specs on your system you can share?

Right now we just have the one body type shown in the demo. We're currently working on implementing Custom Assets which will let people use their own art in the creator. When we're done with our upcoming animations and customizations we may add more body types!

That's strange! Feel free to join our Discord and we'd be happy to troubleshoot with you: https://discord.gg/zAxUhJ4F2H

This is absolutely AMAZING!!! Thank you so much for going through this! I’m so excited to try this out and hopefully expand even more in the future!!

Hi! I believe this is something you have to contact for your bank for. You can also try contacting Itch.io support, as the developer we don’t process payment, itch handles that for us. Sorry I couldn’t be more help!

We have a slowly growing Discord for our studio and just created some channels for this tool. You can find the link to the Discord on our Linktree. Thanks for the suggestion!
https://linktr.ee/SleepingRobotGames

The tool lets you create and export custom character sprites, which you can then use in your game or any other project. The character customization interface itself is not something you can import into your game. Only the finished character sprites are exportable.

Thank you! We'll do some testing with Linux and get this fixed!

Thanks for the report and feedback! We'll double check the hair sprites and then make an update soon with fixes!

Thanks so much! We're an indie game studio and created this tool alongside our upcoming game Smokin Potions, releasing on Steam next month!

If you'd like to support us, wishlisting the game and sharing our work goes a long way. We really appreciate it!

Hey! Yes we will be adding new animations to the creator most likely at the end of the summer, early fall!

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Nothing comes to mind as a quick fix since we haven’t experienced this before but we’re happy to troubleshoot with you! Email us at support@sleepingrobotgames.com or join our discord!

Sorry to hear that! Do you mind giving any details on the laptop specs like OS, version, etc?

Good to know!

Would you want the characters to go across the screen while streaming? If so, how would you do that? My understanding is it's an HTML overlay. If that's the case I'd be interested in trying to support that fully and create an HTML export with the characters created built in to walk around etc