We tried for months to make the process entirely internal to the program and in the end it honestly made it more complicated and harder to use. This solution currently is a hybrid approach that I think still gets at the heart of the previous sentiment. The manifest file that gets created is entirely optional and is pre-scaffolded. There also is no additional coding or logic the user needs to worry about. Right now the only purpose of this JSON file is to include custom labels to the new sprites. That being said I want feedback to be a big part of this process and we will iterate as needed!
Sleeping Robot Games
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Thanks! The best way is to use this Plugin that was made for our sprite exports!
https://cloudthewolf.itch.io/memao-animator-mz
The tool is built in Godot 4.5 using the Compatibility renderer, which is designed to support macOS 10.13 and later, including 10.13.6. I haven’t personally tested the tool on that exact version, so I can’t make a 100% guarantee, but we haven’t included any features that should break compatibility. The tool doesn’t rely on advanced shaders or GPU-heavy effects, so it should run fine as long as your system supports basic OpenGL 3.3. That said, if you try it and run into any issues on 10.13.6, Itch.io can provide a refund through their support system, no problem.
https://docs.godotengine.org/en/stable/about/system_requirements.html#id1Someone in the community made a plugin that supports our full spritesheets you can use in RPG Maker https://cloudthewolf.itch.io/memao-animator-mz
Check out the tool and support them!
I actually just removed the plugin for a native solution this morning, if you want to join our Discord I can share a beta build for you to test: https://discord.com/invite/zAxUhJ4F2H
Thanks for this info! I spun up a VirtualBox of Debian13 and was able to run the app and export characters so I don’t think it’s Debian13 itself.
I think the issue might be related to this Godot Plugin we’re using to open the OS filesystem when exporting a spritesheet: https://github.com/98teg/NativeDialogs
I’m going to try and switch to an in-app file viewer for exporting and see if that works better and if it does it will be in our next update! In the meantime maybe research if there’s any libraries you may be missing?











