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Sleeping Artemis

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A member registered Feb 21, 2017 · View creator page →

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Very funny and quite entertaining

10/10 writing

I feel represented. 10/10

A nice short demo!

Here are some of the positives I found in this game :

- Artstyle! This is the biggest "selling point" I think for this game. The art is charming and unique, which immediately sets up a nice cozy vibe.

- Character design. The characters, especially the protagonist, have strong clear designs which helps to get an idea of what they're like.

- Worldbuilding. Through the art and the dialog, a very interesting picture of the world starts to form, and it definitely makes me want to learn more about what's going on.

Now here are some things I've found that would be good to work on if this becomes a full game :

- Dialog. I played this game in english, and there are some things like item descriptions that are left untranslated. The dialog also feels a bit weird at times. It seems that the developer's main language is German, so I don't blame them for this, but it should still be noted.

- Inventory menu. Often the drop-down inventory menu would appear when I was trying to click on something, blocking my mouse.

Finally, I found a small bug where by talking to the lady on the second island over and over again, you could get unlimited balls and fill up your inventory with them, replacing any items you had before. (screenshot attached below)

Overall, I definitely think there is some good potential here, and I'm looking forward to seeing if this ends up becoming a full game!

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An interesting little demo! 

There isn't a lot here, so I can't comment about much, but here are some of the positives I found in the few minutes of playtime I had : 

- Art and Animation. The art looks good and the characters are very expressive even with the limited amount of detail afforded by the art-style. The character design is well done and you get a good general vibe of what their personality might be just by looking at them. 

- Sound design. There is no music (apart from one instance which I will comment on later) but the "voices" (the unique sounds accompanying character dialog) are well made. Obviously very reminiscent of the character voices in Undertale and Animal Crossing, but that's a good thing.

- Game design. Not sure what to call this or how to describe it exactly, but the game FEELS like it has secrets and easter eggs. Honestly I'm still wondering if I've missed a whole secret game or something. The only thing I've found is that by choosing "new game" over and over the game comments on it before eventually looping. I mean the whole continue vs new game thing, that feels like an obvious "SECRET HERE" flashing sign, but if it is then I'm too stupid to figure it out lol.

Now here are some things which could use some work :

- The dialog. The dialog itself is fine, the demo is so short I can't comment much on its overall quality. HOWEVER, there is some bad spelling and badly phrased sentences. From the description it seems the team is from Thailand, so I don't blame them for this, but this point is still important to note.

- The controls. Now I don't know if this is an issue on my end, but it took me a while to figure out that the "z" key was the main action key. I walked aimlessly around the elevator for a while before figuring out I had to press "z" to continue the dialog.

- The music. From the description it seems that AI was at least partially used for the song that plays during the fight. As AI steals from artists and is extremely polluting, I would HIGHLY recommend that it be removed from a potential future version. An unfinished, unpolished song made by a human will always be better than anything made by or with the help of AI.

Overall I think it definitely has potential, and I will be keeping an eye out for what the developer(s) decide to do with it in the future.

And if it turns out that I am just stupid and there is actually a hidden layer behind this game, then that would be very funny. Seriously though, I keep wondering if I missed something...

This game plays around with interesting visuals and concepts, but overall it severely lacks polish. The screen flashes every time you talk to a character, the items you pick up stay in your inventory even after you gave them away, and it's easy to miss dialogue by simply picking up an item before talking to a character. 

By simply solving these few problems, the game would in my opinion be a much better experience and merit at least 4/5 stars thanks to its great artstyle and its almost mesmerising feel.

Very short and sweet! The character designs are very polished. Overall, I had a fun 17 minutes in an interesting village.

There was no crash report, the game just froze. 

This is an absolutely great demo! Enjoyed it all the way through. 

However, at the scene where the main character is sleeping under a blanket in front of the big Rose Door, right after the boss fight, the game crashes (see screenshot). Everytime I get to that scene the game crashes, but not always at the same time. I'm playing on Demo mode and through the itch.io desktop app, if that helps.

Other than that, I encountered no bugs and I definitely intend to donate to the kickstarter when it comes out.

Scene where the game crashes.

A very funny, short, and sweet game. All the characters feel believable, and their conversations keep my attention better than the dialogue in most games. 

Overall, this game is simply fun!