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A member registered Aug 15, 2017 · View creator page →

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The controls are based off of physics so the animation plays a as soon as input is received, hence making it feel like it is lagging behind as the character gains momentum slowly rather than all at once like the animation. I disabled the run function because of this very reason, it felt very laggy due to the animations not being perfectly synced. This is fixable by making a blend tree for the animation from idle to walk, but unfortunately I did not have time to configure that even though it is an easy process. Thanks for the review and input!! 

Really creative gameplay! Lacking polish, but a great job for so little time!

I just wanted to make a thread to say how rad all the submissions are!! Really creative and well done! Proud to be part of such a talented group of people!

Loved it! Good use of reuse! loved the style! Well done for such a short amount of time!

Keep up the good work! Looks rad and plays well.