What an NPC. I really wondered how just a single encounter could stand on its own. After reading it, I get it. The layout is great. No filler, but so rich. Character reminds me of the Saint of Killers. I’m absolutely using this soon. Going to be a very bad day for the characters that meet him on the road.
SlamHouston
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Ran with 5e and got through about half of it last night in two hours. I love how the adventure is structured. And the writing! I almost feel embarrassed that my friend’s thought I was so good at improvising because it was literally all in the writing, which I’ll admit to when we’re finished with it. For instance, they went Wild when they found out what the Mold-a-Rama was! There’s so many bells and whistles and strings to pull but it wasn’t overwhelming for my players or for me to run and keep track of things. This thing is so funny that even if I had never been able to play it, it would have been worth getting and reading.
I got to play this and Stirring the Hornet's Nest at Het Thamsya at Precognition virtual convention! We used Into the Odd and it ran great. They were both a lot of fun. Everyone loved the art too! One guy with over forty years of playing ttrpgs was amazed that all of the pictures our GM shared were done just for this adventure. I think it led to an almost unified mental picture in a way that’s hard to do for tabletop rpgs.
The puzzle mechanics for both were great, led to a lot of discussion and problem solving. The storm kept our group on track, and it created such tight drama as we negotiated rooms in the final phase. To fit convention play, the GM altered the storms to progress with the real world clock. We resolved things with THREE MINUTES to spare. It was a blast!
Bought and hoping to run for my home group in the future. Looking forward to your next adventure. Thank you for continuing to share your talent and craft with others.