Great effort! Well, I played some more rounds, but I didnt reach my score from yesterday again....=D
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Very cute! Nice execution, good graphics and fitting music. And nobody knew that you were up to something like this. =D
I am feeling a lot of x-mas feelings now.
I like such small themed games for Christmas or for example Helloween a lot.
I scored 12700 points, second try.^^
Edit: 49400 points after reading the instructions....XD
WHY is there no highscore list?
A caveman completely preserved in amber 100% intact. The wet dream of anthropologists....XD
(But I dont know if 1 Million years is enough to turn tree juice into amber...the insects enclosed in amber are millions of years old. "Modern" man or Neanderthaler are not that old....yeah definitely the thing to debate in a game`s comment section! XD )
But a cool idea. And a nice game mechanic, you have to be careful not to destroy the cavemens amber shell because they hunt the player down quickly.^^
Very nice game! I like mining games a lot and this one has everything. A bit of Boulder Dash, Pocket Mine and Mr Driller. It comes with nice retro graphics and basic sound fx. The only thing I miss is a soundtrack or some atmospheric ambience.
Nevertheless this is a great game! Thanks for making it! =)
And dont get fooled by its look and beginning: You will die sooner and quicker than you think! Smashed by rocks, stone wheels, killed by scorpions (or cavemen? But they hatch from eggs....^^) and moles or by some giant explosion. You have to plan your moves and later on just avoid getting killed.
Nice that the Hi-score is saved. (You can reset it though). My best score after some tries is 13100. Pretty bad but I`m still having fun.^^
Wow, just wow! This plays super smooth. Back in the day the C64 magazines would have renamed you as "conversion god". =D
First playtest yielded a score of 56920. I will always be bad at this game. XD But I love it. Thanks for doing this!
Two years, thats some passion and dedication for sure.^^
Space Firehawk +.....will it have extra content (hence the + ? ) ?
Thanks for the advice, I`ll get the cracked version. Since I own the game I can do that with a clean conscience...XDDD
I saved snapshots in Vice to keep my scores ( 26680 is my best so far....), but thats kinda annoying.^^
A lot of effort must have been put into this one. And its free. But I bought it, because its so good. Normally I just take free stuff, I dont tend to throw out money. =D
Very nice game, apart from the good gameplay I like all the small details, for example hit and damaged enemy ships that are out of control or even the neat score counter. And if you buy weapon upgrades the sound fx of fired shots changes. Cool!
And I like the overall design. It creates an atmosphere of its own.
Thanks for making this game. Rated it with 5 stars!
Small complains taking up more space than the praise:
What I`m missing is more music (an atmospheric but minimalistic menue track for example)...but I guess it would not fit into one file without loading anymore (202 blocks big)....?
A SAVEABLE HIGHSCORE TABLE! I like it when my scores are preserved. =(
Could you add that? (Maybe compile an additional version for those who`d want that) I`d love that. <3
Why is there a damn timer when I enter my name to the highscore table? Its an epic moment and I have to rush through it? =D
Great! The first preview is already better than Galencia (which IS a GREAT game, but its not the real Galaga^^). It already feels, looks and sounds like the real thing!
I`m glad that I`m following you by some coincidence! Otherwise I would have missed this.^^
I`m admin of a small retro gaming group on Facebook. I will post this preview there. Hopefully more people will notice, download, play and comment and motivate you to continue the work on this gem!
Noticed two bugs: I was destroyed, I respawned and was hit by another missile that was already on screen when I died.^^
Highscore (I scored 58.000 points first try^^): The game remembers the highscore, displays it when you start a new game. But in the main menue highscore is always 30.000.
Please implement the Highscore table from the original. And if you`re hardcore, make the scores saveable. I`m no coder, but there are already some routines as an addon for an expanded SEUCK version that enables highscore saving to disc. Maybe that could be of some use.
Thank you for your hard work on this one! Please continue!
I guess it wont hurt to leave your itch site & games as it is. I still havent tried all of your games. =D
Good luck with whatever endeauvors or problems or, hopefully, nice things you are dealing with in real life. =)
Thank you for the games you`ve made!
Nice addictive game. The "scroll effect" (dunno a term for it) gives it a Buck Rogers feel. =D
No gates to fly through though, but thats not the point! =D
I like the graphics style a lot. I saw the screenshots and wanted to play it.
The music is rather average this time, for my taste, but it still fits the game.
Great for a quick round of action. (19400 score up to now, Im a bad player^^)
The saveable highscore list is a big plus to all your games.
At least for me I always like to keep my achieved scores.
And I am glad that you did not stop making games after 1-bit Dungeon. =)
Great one, I like this a lot! Although I still have to practice.^^
Can I somehow vote for it or who judges the rankings of the competition? For my taste, the best entry up to now....
This one is truly fun....after the competiton you should think about developing it further!
Add the things you already had to leave out, add a titlescreen, music, more sound effects (audience, "chants", drums, hitting the goal posts), add different game modes (f.e. "time attack mode), a (saveable) highscore list....
I would buy it.^^
I think I like this so much, because I just love Sensible Soccer and it looks a lot like it. I wonder why noone ever tried to port it to the C64.
Oh, and it reminds me of "Peter Shiltons Handball Maradonna", although there you control the goalie. Played that game a lot back in the days...
Press F5 to save Highscores, I learned that, plus I scored some 15800 points to enter the list. =)
What I meant was: A Gamer Over Screen with the actual score displayed. To see the Highscore list in addition to that, on one screen, would be nice... like: Game over , Your score, Highscores....so you dont have to wait in the menue for the list shown....ofc becomes obsolete if it actually IS a highscore...
But I might be the only lonely soul who finds that important anyway....=D
I tend to have strange ideas....^^
What about a rating for the training performance? After training is complete award a medal. Gold, Silver or Bronze, 0 deaths is gold, maybe 5 deaths are silver, just finishing training with more than 5 deaths is bronze.
An astronaut will get a certificate after a successful training that shows he is ready for the real task.... I think. =D
Sorry, I wont bother with more stuff...^^
Only thing that bothers me: when you die, your final score is not displayed and you are taken instantly back to the main menue. The score should be displayed on a Gamer Over screen, be it a Highscore or not.
Very nice, there is a Highscore Saver, but you have to wait until the Highscores are displayed when in the game menue. Maybe add a See Highscores option to the menue.
No more complaints.^^
Great game (if you like Jupiter Lander)! Great music, cool retro graphics. Classic 1983 oldschool look. You have 3 different vehicles to choose from, all with a different handling that also affects the score!
There is more, different levels, all unique, with different landing spots, and every level has its FxxxING OWN MUSIC!
Doubled the basic donation, now following C64 Mark, rated 5 stars!
Hehe, I asked for it =D
Cough...cough....could you....also update 1-Bit Dungeon with the Highscore saver, please? ;)
Oh....ok.....its already done....oO =DDDD
Edit:Works perfectly fine!
Seriously, I already thought to myself, "that guy is producing games like a machine, I wonder when he will need a break". Really, thats true.
Take a break, just play games instead of making them. Maybe the motiviation and fun making Games will come back.
I`m a musician. Started with Soundtracker in 1991. Since then, the motivation and the fun being creative has always returned to me, when I needed a break. I think the same goes for you. =)
Thanks for the games, no need to do more now, I havent tried them all yet. ;)
You did a good job on the graphics in 1-Bit Dungeon. Quite iconic sprites.
I`m curious: From all the games you made: Which one is your favourite?
I have a small idea: You could add a small ranking system. So that the player really has the impression of leveling up his character. Use the score for a ranking system.
1000 points - Novice
2000 points - Squire
5000 points - Knight
10000 points - Nobleman
That division above is just a random example, I have no idea what amount of points makes sense to advance a rank.^^
Very nice! A different and clever approach using SEUCK. The score are the XP and the lives are HP. Treasure chests for points and potions for more HP. I like the setting, I`m a fan of Dungeon crawling.
The game has an iconic graphic style and features a great soundtrack! A very good design decision to use only few colors.
It plays very smoothly, no flickering.
I think this game could have been released as a full price game back in the first half of the 80s.
I also think you cant get much more out of the SEUCK engine gamedesignwise! Very good effort! Kudos!
on Twitter you wrote, "you have done alle you can" to Soul Force....did you finish it? Did you release it somewhere? I could not find it anywhere....I´m sure I overlooked something somewhere.....^^
Yes yes YES! You know what? Version V1.1 looks A LOT better than the previous one!!!!
I dont care if there is a slight flickering on Vice (I believe its because of the patterns to darken the landscape) and there is a white line of dots appearing from time to time when flying over the now darker water). But I dont care. ;)
To me this version looks so much better now. =)
Good effort, thanks for that! =)
I will raise my rating for the game to five stars now.
And I still need more practice, but I crossed 20.000 points. =D
What? Instant report! ;) =D
Well if the comment system had a "Like" button I would have pressed that now.^^
Should it flicker (SEUCK likes flickering) dont release it. =/
And I agree. Its still a free game and I was complaining about a tiny detail that might be a quite a load of extra work. Dont waste time for that. =)
And there is already a workaround, I could make a savestate in Vice to preserve the highscore table, if I wanted to do that.
19xxx points is my best score up to now, so I still have to achieve a score that needs to be documented for eternity. =D
Here is a game where you fly over a forest.....
Or its the overall technique, mixing it up with brown (and even some grey directly on the trees, just saw that).
Sorry for still bothering, but I wanted to show you that.
About the Highscore table: People mainly use .D64 I think, At least I only use .D64 if its available. I dont know why people might want to use the other variations. CRT (cartridge) maybe, because it loads faster?
Saveable highscores are always appreciated by most people I guess.
At least people using .prg or .crt cannot complain about a non saved highscore then. =D
Solid action title. The music is ace! Adds much to the game.
The dragon sprite is well drawn.
I`m sorry, but most of the background gxf need improvement. Mainly the colors bother me. Red/brown waves and turqouise water...argh. ;) I think it needs a darker blue.
The player sprite contrast on the woodland/forest level....argh. ;)
It needs a darker green. I know, the colors on the C64 are limited.
Both settings need to be darker in order to have a better contrast to the player sprite.
I have no idea what techniques have to be used to achieve that.
Positive: The red desert level...I like that one a lot. A pleasant choice of colors, cool enemies (giant ants in the holes) and a nice lighting effect on the rocks.
Please dont be disappointed when I wrote down some criticism, Its obvious that you put a lot of effort into the FREE game.
I would also like to have a saveable highscore table, Is that even possible to code in SEUCK?
Whhheee, thank you!!! <3
Its really harder now and I think it even increases over time, or did I just get inattentive? =D
Updated my rating to full 5 stars now!
17.680 points at the first try. =D
I just tried Death Battle and its a lot harder....=D
Like I`ve said...just do it if you feel motivated to. I have no idea what an amount of work and time you might have to invest, to make it harder.
Make two versions...the original one (with the sprites updated) for the small kids and some kind of a "redux" version with an increasing level of difficulty, the longer you manage to stay alive. For the big kids (like me) that would be. =D
Well...if it is worth the effort for you. Personally, I believe it would be worth it. The overall design has something special (at least for me) , everything...well I cant find words for that, it just feels better, more complete than the usual SEUCK shooter....
I saw the screenshots and wanted to play it.^^
Obviously its been made for small kids?
I really like the graphic design.
And I would like to play it, but it is just too easy.
I even created an account just to write this comment, that I would like to have an adult version, that is more of a challenge and with an increasing level of difficulty....=D
I rated it with 3 Stars, a more difficult version would get 5 of them....^^