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skyfire-games

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A member registered Oct 01, 2019 · View creator page →

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I guess you could say I won at the game. Only took some luck and no skill.

Finally managed to beat the game. The enemies requiring you to activate 6 buttons(I don't know how else to call them) are really frustrating. To begin with, I couldn't figure out the rules that set the correct combination, so I just had to guess. Secondly, by the moment they appear you are likely to have speed and bounce upgrades for the projectiles, so that if you miss, they bounce from the walls and hit the wrong button, resetting the combination. Also, the duration that it takes them to reset is too long, often I would already hit the first button, but it was still blinking red, so the hit didn't register.

The game is very stingy when it comes to actually useful upgrades such as projectile speed, air space and amount of projectiles on screen but generously provides useless ones like projectile life time and bounce amount.

So eventually if you didn't pick super speed as an upgrade, you're shit out of luck, cause you'll be spending all the time shooting down enemy fireballs, cause you have only one projectile to go around and it's too slow to reach an enemy before you need to destroy fireballs again.

I'd probably remove projectile life time entirely, so that it lives until it has bounces left and add a possibility to unlock more upgrade slots and re-rolls (e.g. you could add special enemies, that disappear after a set amount of time, but if the player manages to destroy them, he gets a re-roll).

I managed to beat the final boss and got to threat lvl 28, but the game was hellbent on killing me. I'm not buying the Steam version, that's for sure.

  • No invulnerability frames, which one-hit KO's you if you run into several enemy bullets, even if you had full health.
  • In asteroids, bonuses have the same color as enemy bullets, making it hard to differentiate them from each other.

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Oh, the GotAD discord server.

Thanks, man!

Hi, Pomaodev!

Do you know where users from AGDG congregate nowadays?

Random question: now that 4chan has been hacked, where do regulars from /agdg/ congregate? I haven't posted in the thread in years, so I don't know.

It's nice, but we already have an artist in our team, sorry.

Anyway, I sent you a friend request on Discord.

Hello! Yeah, I'm still looking. Could you upload some examples of your work?

Oh damn, you already got accepted into another team.

(1 edit)

Hi! I'm a programmer looking for teammates. I mainly use Haxe and GLSL, with HTML5 as my target platform. I don't use common engines(e.g. Unity, Godot, Game Maker, etc.), cause I prefer to know how the code runs under the hood, so I develop my own ones. I've been building a new one that's more general-purpose than my previous ones, but I won't manage to complete it before the jam, so unless you have any suggestions, I would probably use Heaps.

My most successful game is TD2S sitting at 14k playthroughs, you can play it right here on my Itch: https://kurt-c0caine.itch.io/td2s

1. What can I do?
I program. Haxe, Javascript, Typescript, Java, Python, GLSL, C++, the list could go on. 

I've also had some experience with sound design(by which I mean that I just download sounds from freesound.org and then cut and glue them in Audacity, while adding effects and leveling the loudness).

2. What would I like to focus on?
Honestly, just shipping a completed game, cause I tend to get stuck in decision paralysis and procrastinate for years without getting anything finished.

3. What can't I do?
I haven't done any creative writing since I left school, but I don't think it'll be that relevant for this project. I'm also mediocre at art and have never done any pixel art. And I have almost 0 experience with 3d modelling.

4. What don't I care about - i.e. other people can have "full reign" over?
I'm not sure, I'm kind of a control freak, but I think we'll be able to compromise.

5. What is my time commitment to this project?
I can dedicate a couple of hours every day on this project.

6. What kind of games do I like? What genres or game types do I enjoy playing or working on, or would like to try making?
I prefer action games both for playing and developing, but I'm open to your suggestions, as long as they're in 2D.

Managed to beat it again. And again it happened not because of my skill, but because I rolled good items. The balance became even worse since I last played, I think, as I seem to be getting more useless items than before.  Items that used to be bad(e.g. alluring bone) are still bad.


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No problem, thanks for the video link, man!

Hey! You used to go as "Caliebre le Liebre" on youtube, right? What happened to your old videos? "Welcome to the next gen" was very nostalgic, I decided to rewatch it recently, and it was gone.

A better question is: can you make a scary 2d game that doesn't rely on jumpscares?

I think it became harder to deflect the projectiles now, I completed the levels as usual, but this time the boss nearly killed me. Didn't complete the Chamber of spirits, though, probably cause the wall-jump is kinda wonky. Or maybe it's a skill issue.

Anyway, keep it up, will gladly play more levels.

Vampire survivors-like, lmao.

I noticed two bugs:

  1. Sometimes after the level ends, you can't select upgrades. You can click them as many times as you want, but nothing happens.
  2. Sometimes when the level begins, it starts in slow-mo mode, and it carries on for quite a while, longer than you usually get when hitting an enemy with a bat.

Also when you go for an explosion-based build, it becomes hard to discern what the enemies are doing cause everything gets covered with explosions.

Other than that fun game, keep it up, looking forward to more content.

Yeah, except it won't work with TDS, cause it uses a feature that WebGL doesn't support: lines with rounded ends and thickness > 1. But that doesn't matter cause I'm building a new engine that will generate a texture atlas and will use instancing when rendering.

Oh, and I fixed the issue with it crashing when loading a JSON file with invalid content.

After you mentioned this, I decided to check it out again, cause I tried it out before, and it didn't work, but now everything worked fine, and I spent one more hour playing the game.

I have the thing

Yeah, I read it, but I didn't notice the "click on" in header, so I assumed that open padlock means "this skill is not locked behind any prerequisites and can be learned".

I've spent way more time than I should've on this game. On my first playthrough I got to zone 2 and got killed. On my second playthrough I decided to do a range build, reached lvl 56 and got to zone 6. Here're my observations:

  • Skill tree is uncomfortable to use, cause it's hard to get back to overview and select the subtree that you need. I'd suggest either adding a "back" button or turning it into one big tree.
  • At first I couldn't figure out how to learn new skills, cause normally you just click on the icon and not on the tiny padlock icon.
  • I think the game has way too many stats(compare that to other orblikes such as Diablo 2 and Torchlight 2, both of which have only 4 attributes) and it's not clear what some of them do(e.g: what does dexterity do? I kinda figured that it increase the chance to hit the enemy, but I'm not sure).
  • Ranged skills are quite boring. Mastery skills just increase the numbers, which is also what stats do. And active also often just increase the numbers(full draw, quick shot, focus shot, swift shot, etc) and for most of them it's not worth investing into more than one, cause you can't combine them together.
  • I had to backtrack a lot. Would be nice to have something like a portal scroll from Diablo 2, which creates a portal to last vendor area.
  • I had a bizarre glitch, which caused the player to fire at the wrong enemy.

Other than that it's a solid game, I'm gonna wait for more content.

Glad that you liked it, but I stopped working on it, so I'm not going to add/change anything.

Thanks!

Thanks.

I was too hard on Deynum when he streamed this game. It is really hard and frustrating and I don't feel like I'm getting better at it at all.

Defending someone or something with a gun is a solid premise. If you polished the game, added sound effects, animations, different enemy types and upgrades for the gun, it could work.

I understand that from the lore point of view it makes sense that the enemies blend in their surroundings, but from gameplay point of view it just feels like artificial difficulty. Cause I gave the game some more tries today and it's really hard to tell where the enemies and their bullets are, especially when you get a crew that has a big bonus to gems and the whole screen gets covered in them. I dunno, I would probably make enemy bullets a bright color(typical choice: red) and make gems a single color that's different from the color of bullets and bonuses(e.g: blue or green). And give enemies a white outline.

If you think that it's so important that the player is kept alert, maybe you could add crew members who have a passive ability of highlighting them? Or drones dedicated to that? And yes, I gave that cheat code a try, those drones are really useful(even if they tend to get stuck), not only due to their firepower but also the fact that they highlight their targets, which let me detect enemies that I wouldn't have noticed.

No, I'm not planning to add any other modes. In fact, I'm gonna abandon the game for a while again to work on other stuff.

Could you open the developer console of your browser and tell me if it shows any messages(and what they say). The keyboard shortcut is usually Ctrl+Shift+I.

I gave it a try, obviously it's very early, but it seems like the movement is rather clunky, I fell off the map, got dropped onto it from above and couldn't jump over a small obstacle. I now realize that it was probably just an invisible wall.

Gave this game a couple of plays and unfortunately I didn't enjoy it that much. It feels like the bat's inertia is too high, especially compared to the pedestrians who can do sharp 90 degree turns, you can keep flapping wings but you'll either lose speed or fly into a building. The physics in general are strange, cause I'd expect the bat to fly down faster due to the gravity, but it doesn't happen, gliding doesn't work, either.

The furthest I got was level 6, I think.