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SkyeDied

18
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A member registered Mar 30, 2023 · View creator page →

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This was super immersive! The setting and your character's background is established in every little detail of the writing and it feels super rounded out! I loved the backgrounds, but they did make the text a little hard to read sometimes. Adding a highlight or filled border to them would do a lot for reading accessibility! I also loved the time loop element of it, loved the loop of dying returning seamlessly into the dream!

YOU GUYS DID SO GOOD!!! I really love the implementation of Foraged Legends throughout the whole town and their subtle presence everywhere, and the new ending is a great addition! It did feel like a couple details about cryptids that were relevant to the guide may have gotten lost and could maybe be hinted at if you need to take extra action to confirm them, like I noticed that there isn't really any indication that the infinite centipede has its two modes of direction unless you choose observe instead of throw bait, and I feel like only getting one of those pieces of information makes it a little unbalanced. That was really the main critique I noticed, though, all the updated writing flows beautifully and I feel like you really expanded the world! Good job!!

The writing is really good and I loved the attention to detail in just little additions in the storylets based on your background like attention to whether you chose a character who has a wife or not. The choices are a little obvious as to what the "right" ones that will lead you to the "win" are, but overall it was really well made!

This is gorgeous! I love the story and the style so much. My only note is that the indications for the things like strength and faith could be a little more sensitive. I didn't even realize those were changeable variables until they changed on the very last storylet. Beautiful story, though, and super exciting and engaging storylets!

This was so funny! All of the setups and jokes were delightful and the newspaper was so well done! The variety of storylets made replay so much fun and the combination of fitting punchlines with setups and fitting things into the events like a puzzle made it super engaging and easy to get into a groove with. I did get softlocked in my second playthrough, though. There was one joke where every punchline but one sent me to a page of errors and in the next joke, every punchline sent me to that same page. Overall, though, super fun, the writing was fantastic, and the jokes were very funny!

I loved Cymarx and Notson! They were great characters, very distinct, and I loved them both. It wasn't terribly clear what each of their trackers were, I could kind of tell during the interview section, but it got a little blurry after that. I really enjoyed it, though, and would absolutely play a full-length game about those two.

Super engaging story, I enjoyed that a lot! I loved the amount of world building you were able to build in such succinct passages! My piece of constructive criticism is that agency felt a little lacking. I can only recall two choices I got to make and it wasn't terribly clear what either of them meant. The first choice I remember was when you had the option to use the Divya which I hadn't figured out the significance of yet, and then didn't have an option to not use it later. Other than that, the story and dialogue were really well written, the voices of the characters were really distinct, and I liked it a lot! Great job!

I love an eldritch horror story! I loved the concept and I felt like the decisions were all super balanced in terms of appealing and risky choices.  In terms of NPC interaction, I liked that the world itself was an NPC, but I would have liked to get to know the world and particularly the village on more intimate levels, it just felt like there wasn't much opportunity to do so as the game continued. I really enjoyed the concept, though, and I think the design of the choices and NPCs in relation to them were super clever!

This was such a good story! It was really beautifully written and the romance was super cute. The only criticism I really have is that we don't interact much with Lord Erec. We know about his mannerisms based on the introduction and inner monologue, but only really talk to him at the beginning and end. Other than that, though, I liked the story a lot, the descriptiveness of it was well written, and the romance aspect felt like a good pace, it really felt like a quiet, forbidden romance. Good job!

I loved the tone, I was so invested in trying to explore the place and solve the mysteries of where I was and where my people were! One thing to note, though, is that it seemed like there was some trouble with variables. I came across some passages telling me about skills I had learned in rooms that I had not yet entered and got a game over after entering a room for the first time, stating that it was too suspicious that I went into an already clean room. Besides those errors, I really liked how you combined the janitor theme with the exploration. I liked that actually cleaning areas not only helped you seem less suspicious but also let you gain skills that help you later on.

This was so fun! I played through the western portion first and its hard to write action, but I think you did a really good job with it. I feel like the mechanic of putting different things into the time machine was not really central, it felt like the primary mechanic was essentially clicking continue, so I would have liked to see a little more of that unique junk collection mechanic integrated. Besides that, I loved the story!

I love the atmosphere! You guys did a good job of putting the player right into the action without needing much disposition and the way information about your story is sprinkled in throughout is really tactful and I think it worked well. I did find what I think was an incomplete variable. When selecting "who says she even got out?" there is something that says (subtract 1 to suspicion meter) underneath the next line of dialogue and I'm not sure if that is supposed to be there.