Great FPS puzzle game!
Skuxlife
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I wish more people saw this. It's got some great potential. I loved queuing up my moves to make myself fly (had a bit more trouble getting back down though, haha). I feel like you were on to something special here, maybe a little more time between each loop and perhaps an action like a reverse to the jump that sends you to the ground.
I would have loved a challenge like only getting one jump per loop, so I have to learn to queue up all the commands to get across some platforms or avoid some traps.
Fun design! I had a spot of trouble seeing the main mechanic actually work at first. Perhaps pausing the movement so the player sees what the solution actually was? I moved past the solution the first few times and had no idea what solved the puzzle.
Great little theme to put Snake in a computer and connect the dots though! Nice to see some great originality from an old classic.
Looping hell! That's a wild game! So many loops. Had a few experiences lacking loopyness and you brought it all right back again. I feel like you're close to an idea like Katamari here. Perhaps slow things down just a touch, it gets a bit obfuscated when there's so much stuff on the screen I can't even see my loops anymore.
Great fun though! Well done!!!
I'm not very good at rhythm games. Good on you for developing one, I can only imagine how hard it is! Love the cute art style, though a little inconsistent at times. Simple and easy-to-understand controls. More loop in the play may have added an extra point or two to the score. But overall, really good effort!
Holy GRAVITY spellman! That's a tricky jump to make. I didn't even realise there was a double jump until I had a bunch of playthorughs becuase I was all ready on the ground again by the time I could try and double tap the jump button.
Cute art style, good pixel graphic design and solid gameplay, just a bit tricky for me.
I liked the layered background.
Looping through your lifebar over and over was a good little loopy gimmick too. Good stuff!
Cute art style and nice little gimmick. I feel like there's more to explore with a looping structure to growing strange alien plantlife. I wonder what else you had in mind?
I did run into a bug when I grew too many plants and the retry button sent my back to the start and stalled my game. But besides that, I liked the experience.
Was there audio? I feel like I was really missing something without any.
Great name btw. I really enjoyed that. Well done.
I liked that each level required you to do a complete loop. I wish there was more so that a level would take multiple loops. The learning curve was a little tricky and I felt some of the puzzles fell for that trap of being too smart for their own good. Such a hard thing to develop a puzzle when you know the solution but need to see it from the eyes of a newbie who doesn't see it the same way.
Great art style and sounds.
One little bug was that the fullscreen button for the webgl player was right on top of the restart level button. I put that down to bad luck though, not your fault. Good stuff, hope to see more!
What a showcase of game dev mechanics! HAHA Love it.
Using a time loop of recorded events from each play-through.
Count-down timer (classic!)
FPS mechanics.
Particle effects
Rigidbodies and triggers.
Render Textures for picture in picture, or should I say Game In Game!
Cryaon Drawing with a mask.
Screen Capture with the camera
Audio manipulation (how did you get it to always sound so good when it plays?!)
Platform mum jumping (that one was a bit tricky)
Nice stuff! Should we expect a video on the making of this game?
Lovely graphics. I had to use the arrow keys because WASD didn't work so got a bit frustrated trying to get teh bunny to respond but only turning the camera with Q and E. I built the loop easily and that mechaic worked really well! It was clear and similar to other track building games. Maybe more of a challenge like a timer before the train start to follow the track forcing you to complete a loop would have been a bit more exciting.
Overall, well done! Beautiful art style! So cute.
Good classic platformer mechanic for a theme about loops! Well done!
Unfortunately, I really struggled on the first level to jump high enough for the first platform. Perhaps a permanent platform to take a rest on as you climb each step would help for level 1 too. I found level 2 much easier than level 1; perhaps switching them would have helped too.
I really love it. It didn't take too long to play, and as a short little experience, it was really fun. I do wish there was just a little more (not too much, I think the appeal is in a small experience). Good art direction and well done on choosing good sound effects that match the art and the gameplay.
I hope more people see this and try it. Well done.

