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(+1)

I wish more people saw this. It's got some great potential. I loved queuing up my moves to make myself fly (had a bit more trouble getting back down though, haha). I feel like you were on to something special here, maybe a little more time between each loop and perhaps an action like a reverse to the jump that sends you to the ground.

I would have loved a challenge like only getting one jump per loop, so I have to learn to queue up all the commands to get across some platforms or avoid some traps.

(+1)

The ground smash would've been a great idea!
I was considering a toggle crouch so you'd stand up once the loop was over.

My intended puzzle design was going to be degrading platforms that force you to jump before corridors with spiked ceilings that you'd need to time, and such like.