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What a showcase of game dev mechanics! HAHA Love it.

Using a time loop of recorded events from each play-through.

Count-down timer (classic!)

FPS mechanics.

Particle effects

Rigidbodies and triggers.

Render Textures for picture in picture, or should I say Game In Game!

Cryaon Drawing with a mask.

Screen Capture with the camera

Audio manipulation (how did you get it to always sound so good when it plays?!)

Platform mum jumping (that one was a bit tricky)

Nice stuff! Should we expect a video on the making of this game?