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Skullbrow

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A member registered Apr 27, 2021 · View creator page →

Creator of

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So I'm going to download this new version, I didn't see that one was released yesterday. "Te ad" is the name inside the parentheses, right? Or do I add it using parentheses?

I'll give my feedback as someone who needed this for a game but unfortunately couldn't get it to work the way I expected, and also as a professional pixel artist with years of experience in game development.

  1. Support more sizes

    I tried making a bus that was around 154 px wide. Even though the program says it supports 256 px, it wouldn't let me go beyond 128 px. It would also be nice to support irregular dimensions instead of forcing square sizes.

  2. Why does the top image have to be vertical?

    The side of the bus is horizontal because the bus itself is rectangular. When I imported the roof, the bus got squashed, and it took me hours to realize that the top image was supposed to be vertical. That wasn't very intuitive.

  3. Allow importing the back and bottom sides

    I'd personally rather draw the back side in Aseprite (I don't need the bottom side for my game). But imagine making a game where the bus flips over on the road, you would need the underside.

  4. Pre-existing outlines don't work very well

    I can understand this one, since it's probably a difficult problem to solve.

  5. The eraser tool feels buggy

    The brush is the only tool that worked reliably for me. I also struggled with the selection tool. It was difficult to understand where to drag, even when using the corner handles. The mouse cursor representation wasn't very intuitive either.

  6. The UI needs a proper menu

    There should be a File menu and other standard menus for importing images instead of relying only on dragging files into the center of the screen. Also, I can't drag the window around in Windows because there isn't a title bar to grab.

  7. I'd remove the image at the top

    It takes up a lot of space and feels unnecessary. Less is more, especially in a tool I would use frequently.

  8. Export more than 16 directions

    It would be great to have the option to export more viewing angles.

  9. I'd focus on the core functionality first

    If I were you, I'd prioritize the tool itself rather than painting features inside the program. Those can always be added later. I think the main purpose should be assembling the pieces and exporting them from multiple directions. Sprite touch-ups can be done in other software.

    When painting tools are eventually expanded, the colors and palette should always be visible. Having to click the color to open a modal is poor UX. Aseprite's approach of keeping colors visible on the left side works much better.

    I would also remove the entire right panel and move those options into standard menus like File, Edit, etc.

    For the viewing options, I think it would be more intuitive to have a rotatable cube or directional controls similar to what 3D software uses.

That's all I can think of for now. If I remember anything else, I'll add it later. I really hope this tool improves because the concept itself is excellent, and I'm looking forward to future updates.

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So I'll buy here because I needed that now and send me a key when ready, please

You will put this tool in Steam? I want buy, but prefer by Steam, just to concentrate in one place

Very good, the only thing I found bad is that it loses its reference point. For example, I set it to rotate and when I returned it to 0, it was already completely deformed (it didn't return to its original position).

This is a paid position or just a revshare?

Thank you

Sorry for the long delay, I haven't seen Itchio's page in a long time, nor was I notified of your question. But I didn't understand it, it's already for sale.

You can do it if you want. I didn't think the background was good, I was going to change it, but since it didn't give much financial return, the work I had to make the assets wasn't paid even close, so I didn't even bother to improve it to post and make other areas. I even made more enemy assets and tried to put them separately, but no good results, it was very frustrating.

Sorry I answer this post but for some reason it wasn't and I only realized now that there was no comment. The purpose of this asset was not to have a background/tileset, it was more of a bonus.

Now the name is Dark Watchers =D

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Cthulhu is a cosmic entity created by American horror writer H. P. Lovecraft in 1926. The entity's first appearance was in the short story The Call of Cthulhu, published in Weird Tales magazine in 1928. I don't think so, but since I'm also in doubt, I'm going to change the name, there are several monsters that are eyes, as the art is mine and it's not copied from anyone, maybe what could cause a problem (if any) is the name

No, I'm using the stable one. Version 1.2.4.0

I installed to test it but I don't see the option to use it in FX or script anywhere. It appears installed in preferences but I don't see how to use it anywhere

Thanks =)

Thank you very mutch :)

Cooool :)

Yes, you can =D

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This is just a promotional art, I only have this whole one without being separated. I never thought anyone would want this art

Mesmo preço, eu converto o dolar do dia

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Uma pessoa já teve o mesmo problema, entrou em contato comigo pelo e-mail (como descrevi no post) e fez o pagamento via pix que era o único jeito. Enviei o pacote para ele, mas como falei para ele, quando tiver atualização, vocês devem entrar em contato comigo que eu reenvio o pacote.

Hi, thanks a lot. I already thinking about this animation push and pull. It may take a while but I'll try to update the asset :D

Very strange, I think another Brazilian has already bought this asset before. I replied via email to you =)

Thank you

Thank you :)

Thanks 😊 

Thanks I appreciate it =D

Hello, I update this asset and did the animation up/down ladder animation.

Hello, I update this asset and did the animation up/down ladder animation.

Hey, I update and add other animation too. =D

I'll try do this today or tomorrow =D

I can put aseprite file or export without the weapons, but my file Aseprite It's a mess, unfortunately, it has several messy layers. Now regarding PNG, some animations (I think only the attacks) are very confusing. But if you still want I can put one of the two, but I won't have time to adjust everything right now.

Maybe in another asset pack, but I'm going to work more on this asset. I can't put characters of different styles in the same package, it doesn't make sense.

This style you told me might be Castlevania's style, I don't know.

Thanks.

I didn't understand the question

You're welcome, it can happen to anyone. =)

Thanks, appreciate your feedback. I will update this asset further whenever possible =)

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Hey, thank you.

The idle, walk, jump and others animations there are in Basic pack (free). There are a link on at the beginning this text, but I put here for you to download.

https://skullbrow.itch.io/hero-knight-platformer-basic

Hello, are you Brazilian? Payment platforms only accept paypal and Mastercard and Visa cards. I wanted to accept other types of cards, but I am not allowed.

Thank you. I even thought about doing it, but depending on the number of orders here I can update it

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Thanks, If you like see I have a package with many more animations of it, a tileset and an enemy.