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I'll give my feedback as someone who needed this for a game but unfortunately couldn't get it to work the way I expected, and also as a professional pixel artist with years of experience in game development.

  1. Support more sizes

    I tried making a bus that was around 154 px wide. Even though the program says it supports 256 px, it wouldn't let me go beyond 128 px. It would also be nice to support irregular dimensions instead of forcing square sizes.

  2. Why does the top image have to be vertical?

    The side of the bus is horizontal because the bus itself is rectangular. When I imported the roof, the bus got squashed, and it took me hours to realize that the top image was supposed to be vertical. That wasn't very intuitive.

  3. Allow importing the back and bottom sides

    I'd personally rather draw the back side in Aseprite (I don't need the bottom side for my game). But imagine making a game where the bus flips over on the road, you would need the underside.

  4. Pre-existing outlines don't work very well

    I can understand this one, since it's probably a difficult problem to solve.

  5. The eraser tool feels buggy

    The brush is the only tool that worked reliably for me. I also struggled with the selection tool. It was difficult to understand where to drag, even when using the corner handles. The mouse cursor representation wasn't very intuitive either.

  6. The UI needs a proper menu

    There should be a File menu and other standard menus for importing images instead of relying only on dragging files into the center of the screen. Also, I can't drag the window around in Windows because there isn't a title bar to grab.

  7. I'd remove the image at the top

    It takes up a lot of space and feels unnecessary. Less is more, especially in a tool I would use frequently.

  8. Export more than 16 directions

    It would be great to have the option to export more viewing angles.

  9. I'd focus on the core functionality first

    If I were you, I'd prioritize the tool itself rather than painting features inside the program. Those can always be added later. I think the main purpose should be assembling the pieces and exporting them from multiple directions. Sprite touch-ups can be done in other software.

    When painting tools are eventually expanded, the colors and palette should always be visible. Having to click the color to open a modal is poor UX. Aseprite's approach of keeping colors visible on the left side works much better.

    I would also remove the entire right panel and move those options into standard menus like File, Edit, etc.

    For the viewing options, I think it would be more intuitive to have a rotatable cube or directional controls similar to what 3D software uses.

That's all I can think of for now. If I remember anything else, I'll add it later. I really hope this tool improves because the concept itself is excellent, and I'm looking forward to future updates.

Many many thanks for your constructive feedback Skullbrow, that info means a lot for me.
I appreciate your deep analysis.. I see that you are a pixel artist and understand the medium.

Some of the points are fixed already in the newly v0.004 released yesterday... I will be working on the next points through intensive testing.

I'm aware the tool is not 100% perfect atm, but pushing for getting a professional tool, so far is a very useful tool for my daily work but still needs to improve. Thanks.
If you want to keep on contact and discuss some issues or needs, we can connect via Discord if you feel like (efebe_).

So I'm going to download this new version, I didn't see that one was released yesterday. "Te ad" is the name inside the parentheses, right? Or do I add it using parentheses?

(2 edits)

Not sure what you mean by your question...
A new version went live yesterday. If you are running the older version, please delete this old build to get the new fixes. No need to manually rename anything or add extra tags to the folders. :)