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Skavies

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Posts
A member registered Jun 01, 2025

Recent community posts

When they increase how long things survive in orbit, that will fix this.  I saw it and the answer is make stuff in orbit last longer so the magnets can get to it.  You are correct, but they already said they were going to add in the extra time for stuff in orbit, and this will very likely fix this problem.   Nice catch though.  I was wondering if the magnet upgrades affected the bots.  I don't think they do.

My first magnet also caught almost nothing.  Maybe starting it in a different spot would help, but for the most part, I think the majority of the reason is not that it was one magnet, but that the round was short and there was not as much junk in space and all the other upgrades we got before we bought the second magnet were not there when we first bought the first magnet and were disappointed at how bad it was.  It did get decent right before I bought the second one.  If they make the first magnet too good, then the upgrades won't do anything.  Was I annoyed after buying the first magnet?  Yea, but I would not change it.  The upgrades helped.  Everything else worked great.

I liked it.  I think it needs an upgrade that lets the loot float in space longer.  It looked like a good chunk of the sun loot was being lost to time before a magnet would go pick it up.

I saw a comment on one magnet being useless and that's not quite accurate.   I noticed it too, but it's not just that one is useless you have 1 while it's going slow and the rounds are shorter so 1 has less time while it's by it's self going slower than the same one does later on when it's got a partner or two.   It's not just one magnet is dumb, there's the duration, and the amount of trash getting tossed up increases with the number of magnets so that is an illusion that one sucks.   It does, but it's supposed to.  I think it's ok as is unless you want to make the upgrades seem to suck.

Ohh, a second upgrade tree is a good idea. You could even put upgraded follower unlocks in it where they have some or all of the diamond upgrades swapped out so you buy them with regular resources not diamonds.   

Ok, now I've done everything in this game, had all the characters each maxed out.   Some sort of respec or a node that lets you buy diamonds for 100,000 resources each, 10 for wood, 10 for stone, plenty to fill the tree would be nice.   Charge a ton so we don't even think about it before we're basically done, but my first complaint about the pick up, was totally covered by the Druid.  I love that character.  Fully upgraded, the pets still miss occasionally, it's perfect.  I have enough diamonds for 4 of the 5 I use.  I don't use the mage.  I like him, I think he's more powerful than the one I do use.  That penetrating shot is way better than the split one, but split one is more hands off, the way I want to play so I take the punishment and it's good.   It's the way it should be.

We do need some way to sell back or get more diamonds to change our chart either with or without a respec.  Players are too used to this.  Maybe prestige and start over with +5 diamonds?  I don't know how to fix this.  There's lots of ways, but one of them should be used.

Yes, one of the upgrades lets you get 10% of something as other stuff.  This is where I got my crystal from.   2-3k per run in 2-8?   The high stone map.   2-4 at first till I could do 2-8, the bigger one.   I'm not sure on the numbers right now, I'm restarting to have diamonds for the druid.

I did not see that I missed the Druid, this is perfect.   I love the Druid, but now I have to start over again and get the gems to unlock the druid.

I love this game, I just wish it was a bit more obvious.    I did figure out how to get the druid pretty fast once I realized I was missing it.  That clue in the guild tab was enough for my dumb butt to figure it out.

There is a clue to it in the guild tab, but don't break the cactus. 

I did this by only taking the healer and not breaking anything.  

Does the druid auto gather stuff?   I know he boosts the amount you pick up, but I thought it was a modifier to what I picked up.   The other poster I was hinting at also was wondering about an auto looter.     Something that would actually pick up the stuff on the ground after it's shot up.   From what I understand it's only what's in the box around the crosshair.  The mouse cursor has the hit box of my loot vacuum.   We were looking for something other than that to pick up drops.

Ok, i have 95% of the tree unlocked.  Every diamond collected.   Enough to know the one guy you get at the end does not have enough diamonds to unlock his reduced damage skill.  I have 2 diamonds left, he has 2 skills to get, 1 costs 2 diamonds, one costs 3.     I have to restart to get a third and not spend it elsewhere.
I was totally confused for a long time on the mage being me.    I was looking for a second unlock.  I was looking for the mage.     I saw the other comments, I'm not the only one.  Another problem this caused me was I did not catch on to the basic upgrades applied to every character.  I spent the first couple hours thinking the basic attacks were me, the mage was someone I could not find, so maybe it was bugged?  I went to the comments to find out I'm a retard on not figuring out the mage was me.
I also spent most the game looking for an upgrade that would auto pick up stuff.  Or a companion who does it.  That is trading fire power for convenience like the healer or the resource gathering twit who's gun seems to mostly be there for the get 15 hp per hit cause you get a bunch of them and now he's a good healer too.  He has a gun that now that I have the whole tree practically done, he can kill stuff, but he was seriously behind for a lot of it and that was ok.
Maybe on the mage put the mage (you)  in the chart some place?  Call general damage universal damage to clue us in it affects stuff?   I get that it should be obvious, it changes the party numbers on the top right, but I'm usually buying it in the middle and I have a big wide screen and bad eyesight.  If I could see the numbers, they would be blury and hard for me to read, it's why I use a large monitor.  I hate it, I can't see the corners when I'm looking at the center, but in a reasonable one, I can't read so....   The UI scale here is amazing.  You managed to make everything huge and not in the way.   I love everything about it except the lack of telling me I was the mage.  That was a dumb thing for me to not catch on to.

I think this needs a character whos job it is to pick stuff up so we can go even more hands off idle.  The carpenter is a wonderful guy, but more bounces and more splitting on his stuff in a full release?  Maybe get someone who does aim at stuff in the full release and not random, but his bounces seem awfully targeted.  If you do add a item pick up guy, you will get harassed for an auto restart button too so those of us who like to go afk and let it grind can be happy.  A auto restart last map on death/completion.    And make sure auto pick up guy does not just auto pick up everything.   Maxed out, I'd say shoot for 90%   Let chests spam and super nodes overwhelm the pick up guy.  Get the farthest left object every x seconds.  x can be .01 seconds and get 100 per second.  (not this low, unless I'm way off in how many objects are on screen, but this is an example.  Made sure x lets some things leak, but gets most.  You should always reward active play.)
I played on the browser twice.  the first time, I cleared 2-4 and then the second time, I found out the browser didn't keep my game, so I started over and knowing I'm the mage this time helped so much.  It was this second time that I caught on that general increases applied to everyone, so maybe I'm too dumb to listen to.
Looking at this, I feel stupid admitting some of this, but f it.  I'm 54, I don't care any more.   That's the problems I had with it.  I love this game, it's great.

I know the comments are old and dead, but mute buttons so you can do the mindless stuff while listening to other things without the dead blob noise spamming.

upgrading the seeds seems to do nothing.   it's possible the time works, but the sale value does not seem to be affected by upgrading corn at least.   Sorry, I'm stoned and not sure about the time, but I can do the math and I'm getting the expected 55 for selling, not the 96 for upgrading.

Congratulations! You reached 100k in 16.79 minutes! Comment your score :) You can keep playing if you want. 

Very nice, but man did I spend a lot of time clicking on the monsters not realizing it was doing nothing.

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I'm back playing this again.

These are the levels you can turn in and get gold flags.   It claims you can prestige for 1 golden flag starting at level 23, but it lies and will not work until level 25.

1    25

2    28  

3    32

4    35

5    37

6    39

7    40

8    42

9    43

10  44

11  46

12  47

Do not bother fixing this, but I'm a very big player of idle games and the one complaint I have is I have to scroll up and down.  Down to buy stuff, up to see the current time.  I don't know if this is because it was on phone originally or what, but that scrolling is keeping me from playing more than a few minutes.   I totally get that you have abandoned this and are only posting it so people like me can play it and thank you, but I play idle games cause I'm too lazy to play anything else any more (funny answer) and cause I'm getting old.  My reflexes are shot.  I just don't want to do the twitch response and I really don't want to scroll up and down a lot to play an idle game.  I like the clock.  I like the upgrades cost time, and they make time go faster.   This is a great combination.  I would love to get the hands to be a blur like a helicopter blade, but I am not putting up with the constant scrolling.  I'm only one person complaining and at the time of this, I'm the only one complaining about this.  A lot of idle games do a open a shop window.  I don't like that much either, but some do hot key buys or have the shop available on screen.  I love those.   The goal of an idle game is to automate it to the point I'm not playing it at all any more.  You buy auto clickers and auto buyers and auto everything till you don't actually play it any more, you wait a while and hit the I win button.  Scrolling around should not be part of the game.  You're making us work too hard.

Thank you for uploading this.  I know some players will like it.  It's a great concept and most of it is I got in far enough to buy one of the 1 month things, I type that slow.  It's clean and I'd play it till my computer crashed if the shop was next to the clock so I didn't have to scroll or the obvious I'm buying everything and nothing else is happening ending occurs in games without a real ending.  I like the game play loop.  wait, buy something so you don't wait quite as long to buy something else, but next thing costs more so you wait longer, get rewarded cause the clock spins faster and you see progress towards that wonderful time when you don't play any more cause you automated everything.   We are a strange lot.  Our perfect game is one we just let play it's self.  This clock idea of yours is great, it just needs to be easier.  Scrolling is too difficult, and this is why you should totally ignore me for this, but think about it for future games.  You are absolutely correct to not put any extra effort into this.

(Ohh I sorta got the helicopter blades, I just got the 1 year thing twice after that second monster paragraph.   This game is nice.  I do like it, it's just the formatting.  Thank you for uploading it.)

A bonus for a ball going through 10 gates or the same gate multiple times maybe?

You asked a question, I'd prefer one giant level.  More room to make stupid stuff.  Or maybe a creative mode where it's just a big open space, you get 1 purple zone and one $ zone.  You can buy $zones.   Make something stupid.

I'm trying to make a track now.  Like a race oval where the balls are way more likely to just keep going in circles so I have an infinite money glitch of balls not despawning and the excess gets dropped down into the purple so one auto spawner will slowly lag out the window cause it seems like fun, but I'm having space issues.  

This is a physics based marbles game.   Embrace the open space.  Sure make a challenge modes if you want where we have to figure out how to get the balls from one point to another with limited resources, but embrace the idle build something dumb too.  Count this as a vote for some sort of sand box with new parts to play with and not a vote for special maps.

This is a lot of fun.

Adjustable buffs.   A more elastic and a less elastic collision.   The more extreme you get the more it costs, but both could have uses.  Fire a ball at a wall, does it bounce harder?  Sure, but it costs you money.  Want it to hit and bounce less or not at all?  Sure but it will cost you money...   

This was beautiful.  Thank you.

I am pleased.

It could use pacing.   It started out very slow, but that's not always a bad thing, but it picks up very fast once you get the auto hammer and starts go go real fast.  I got bored before 100%, but from not seeing any thing past max out the last two upgrades, one doesn't do anything and the other is just a few more 8% speed boosts.

It very much needs an auto sell.  You can left click and press s, which is what I did, but... it's an incremental game where the goal is to automate to the point where you aren't playing it any more.  I love these games.  Where's the auto sell?

You need to invade a lot of places to prestige.  I was on 23 invasions before prestige button said I could do it for 1 golden flag, but it would not let me actually prestige until I invaded 25 places.

I doubt you will see this, but maybe someone else will.

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I will second the it's really hard to read the upgrade text and add in a what now?  I got the black hole and music and stalled?   I guess that's the end since it's different, but a start the next wave, now you can't do anything ending is different.  I know game jam type, what do you expect?  
The bar at the bottom says 01;01  I think it's intentional and not a bug.

I like to listen to videos while playing idle games.  I can't hear the video without mute the stupid music and noise buttons.

I was playing this and am at the point where I have 9 oil things and 2 engineers.   One is researching, one is buying oil.   I just saw and stopped my hand from turning the crank and thought this really should be a hidden free engineer.  Stop cranking and click on auto buy of something else like an engineer, but it's you and you can stop with the stupid pointless crank and do something useful.  Just a thought, but I like this game it's very addictive.  

I've been thinking about upgrades and thought briefly about collisions between balls and higher power launching and think that's a dumb idea.  You have a very nice amount of force and gravity here.  Gravity does affect it, but it's not super powered.  If we start changing ball speed, the gravity will have no meaning and I don't think it's worth the loss of the balance you have between force and gravity.
Little robots to go pick up the blue gems for you, or a magnet or extra range upgrade on gem pick ups are missing and would be appreciated.  Even an upgrade to get half or 10% of the gems on the ground at the end would be close enough.  This does need something to pick up the exp.

I seem to be stuck.   I have several thousand of the blue tier 1 currency, every blue currency is maxed and I still die usually before the pig thing even shows up.   I have no clue what if anything I did wrong, but you can get your self fully upgraded and not be able to even get far enough to even damage the tier 2 resource most games.  What was I supposed to not buy so I could get the tier 2 currency and go on?

(Reading the other comments, I see this was brought up before, but I'm going to leave it as someone who played a lot of the games this is inspired by, I don't think I picked stupid on my first attempt.   Obviously, I did as I'm stuck, but it seemed smart at the time, not a meme run.)

Off to try again without the summoning upgrade.