A bonus for a ball going through 10 gates or the same gate multiple times maybe?
You asked a question, I'd prefer one giant level. More room to make stupid stuff. Or maybe a creative mode where it's just a big open space, you get 1 purple zone and one $ zone. You can buy $zones. Make something stupid.
I'm trying to make a track now. Like a race oval where the balls are way more likely to just keep going in circles so I have an infinite money glitch of balls not despawning and the excess gets dropped down into the purple so one auto spawner will slowly lag out the window cause it seems like fun, but I'm having space issues.
This is a physics based marbles game. Embrace the open space. Sure make a challenge modes if you want where we have to figure out how to get the balls from one point to another with limited resources, but embrace the idle build something dumb too. Count this as a vote for some sort of sand box with new parts to play with and not a vote for special maps.
This is a lot of fun.
Adjustable buffs. A more elastic and a less elastic collision. The more extreme you get the more it costs, but both could have uses. Fire a ball at a wall, does it bounce harder? Sure, but it costs you money. Want it to hit and bounce less or not at all? Sure but it will cost you money...
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This is a physics based marbles game. Embrace the open space. Sure make a challenge modes if you want where we have to figure out how to get the balls from one point to another with limited resources, but embrace the idle build something dumb too. Count this as a vote for some sort of sand box with new parts to play with and not a vote for special maps.
Thanks for the specific feedback! I'm going to keep thinking on this.
I'm trying to make a track now. Like a race oval where the balls are way more likely to just keep going in circles so I have an infinite money glitch of balls
I also spent a bunch of time building an infinite scoring machine when the project started and want to come up with more reasons to build those.