This is a physics based marbles game. Embrace the open space. Sure make a challenge modes if you want where we have to figure out how to get the balls from one point to another with limited resources, but embrace the idle build something dumb too. Count this as a vote for some sort of sand box with new parts to play with and not a vote for special maps.
Thanks for the specific feedback! I'm going to keep thinking on this.
I'm trying to make a track now. Like a race oval where the balls are way more likely to just keep going in circles so I have an infinite money glitch of balls
I also spent a bunch of time building an infinite scoring machine when the project started and want to come up with more reasons to build those.