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SirPrimalform

22
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A member registered Jun 15, 2015

Recent community posts

This strikes me as a strange layout choice and quite a waste of screen space.

We've got two lists, both of which can only display the first 7 items fullscreen at 1080p and then a load of wasted space below them. It would make more sense to me if the lists automatically tiled themselves for the available space, displaying on more than one row if needed.

The actual lists you get when you click "view all" are much more useful and better designed, it's just that initial landing page which has a lot of wasted potential.

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Really? So the way itch.io works is that you can't upload updates if you also have the game on Steam and/or GOG? If you say so.

Also I get that you like Steam. To some people all of those features are irrelevant. Also it's a bit disingenuous to imply that you need Steam to get mods. The only time you need Steam to get mods is if the mod maker refuses to upload it anywhere else... hmm, that sounds familiar.

Kind of missing the point.  People buy on the stores they prefer, why should they have to make another account just because the dev can't be bothered to upload the update here as well?  Moving the goalposts like that is not cool.

A better question is: Why aren't the developers updating it here? Whether or not they still sell it here, they owe it to their customers.

That did the trick, thanks!

I'd love a GOG release, but itch.io isn't a dealbreaker for me as long as you keep the DRM-free files up to date alongside the Steam version.

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No luck I'm afraid, still "This title is hosted on an incompatible third-party website.".

EDIT: Ok, this is kind of odd. Checking it out through the website, the "Itch client version" is still hosted on google drive and says it was uploaded around 2 years ago. The version entitled "Neofeud version 1.3" which was hosted on google drive before now says it was updated 2 days ago and is no longer hosted on google drive. Weirdly though, that version doesn't show up in the client, like maybe there's a flag set to stop it from appearing as an option on the client?

Is it possible that you got mixed up and the old non-working version 1.3 got renamed to "itch client version" and the new fixed one got named "version 1.3"? Given that one was modified 2 days ago and the other one was 2 years ago it seems like that's what might have happened. Assuming there are flags that say whether it's visible in the itch client or not, you probably just have to swap the flags.

Did you get a chance to look at it yet? I suspect it's a pretty easy fix, the problem seems to be the fact that the latest version is hosted on Google drive and Google likes to put a page inbetween the link and the actual download. If you hosted using the same method as the previous versions it should fix the problem.

I didn't know it was even here before! When I searched a while ago all I could find was Steam. 

Can I ask what you did to change the aspect ratio? Did you have to re-render each screen?

Cheers,

SPf

I noticed the itch client is complaining that the server isn't compatible with it, so I tried downloading from the site and I think I've figured out why  1.1 works and 1.3 doesn't. It seems you've hosted 1.3 on Google Drive and when I click the link it doesn't start a download, but rather takes me to a Google Drive page with a download button. 1.1 downloads directly and I think this is the reason it works fine. If you can rehost 1.3 in the way you've hosted 1.1 I think it should probably work.

Just an update, the alternate download worked! I'm just curious if it really is a couple of versions behind or not.

Cheers!

Do you mean "Neofeud Version 1.1 (alternate download)"? I disregarded that at first because it seems like 1.3 is the latest version of the game and the alternate download was just an optional old version. Oh and yes, I am using Windows.

I'll give the alternate download a try and report back. Does this mean it's not actually an old version?

Cheers for the help.

Any chance you'll fix the incompatibility with the itch client? 

Hmm, still getting thrown by the VAT being added on at checkout. 

You seem to be able to detect my location in order to charge me VAT, so I hope at some point you can use that information to display the correct price for me. VAT is supposed to be included in the advertised price rather than added on. I know it must seem strange for some as sales tax is added at the checkout in the US.

I'm still hoping you'll develop this into a full game. I'll pay you! With...

*searches pockets*

...money! I'll pay real cashmoneypounds for more of this.

Awesome! I played this earlier this year and was definitely left wanting more (not that I felt shortchanged or anything for the price I paid).

Even if you get the PC version on Steam or whatever, please don't forget your itch.io (DRM-free) audience!

BTW, I hope you manage more comprehensive controller support, I never managed to get the original game to recognise my controller.

Yes, obviously if the same price was shown everywhere but some payments were having VAT removed it would be problematic and it would definitely affect sellers earnings.

I was suggesting dynamic price display, so a $10 game would show up as $10 for you, but since I'm in the UK where we have 20% VAT it would show up as $12 (inc. VAT) when I view the game's page. This would mean the developer gets the same amount regardless, similar to how it is now and the only real difference is that the added VAT is shown earlier in the process rather than waiting until checkout.

It might make the shopping experience a bit smoother for those of us where tax is not added on when you come to pay. I got over it but it was definitely a weird feeling!

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@firecat: If you read my post again you'll see that's exactly what I said. ;)

"I've certainly never been charged extra VAT on GOG.com but it's there as part of the price."

Key word being extra. I know they charge VAT but the point is that they declare it upfront as part of the price so you don't get a shock at checkout.

I tend to avoid: Anything that requires activation on Steam and any standalone DRM that requires the game to be activated using the internet.

Basically, I'll only buy DRM-free games and games with serial keys that activate offline (so they're not dependent on a server, the key is checked locally and would work on a computer with no internet access).

Mostly I buy PC games on GOG.com because I know they'll be DRM-free but I shop here for other things but take extra care to make sure what I'm buying is DRM-free or if a serial/CD key is used that it's not an online check.

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Just a bit of feedback:

I understand you're required by law to charge VAT, but VAT is generally pre-calculated and included in the price and it's kind of off putting to suddenly have it added on at the checkout (I know that's how sales tax in the US works, but for VAT that's pretty unusual).

Since you're detecting our location (by IP address I'm assuming), you could use that information to pre-adjust the prices. I've certainly never been charged extra VAT on GOG.com but it's there as part of the price.

This is an admirable position and I hope you stick to it. I'm only interested in buying games *from* itch.io, anything that requires Steam is a no go for me so I hope it stays a rare occurance.

Just a bit of potential customer feedback: I will never buy any of your games if they require steam or if you upload a DRM'd build. I came to itch.io to purchase DRM-free games and I can't imagine I'm alone in that.

I absolutely loved this. Please make more!