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sin4 & defy2rust

14
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A member registered Jul 25, 2022 · View creator page →

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Might be the best game I've played in this jam, I don't even know how to criticize this one. I'd love to see more levels.

Cool idea, amazing patterns, I wish there was more though. Visuals weren't that impressive but I like the funny frog sprites.

Wow. Really fascinating graphics. The fact that you made this on Unreal 5 is solely insane as well. I really don't know how all of this environment was made just in 3 days, insane work there, really. Though your graphics are good, i think gameplay wise there are some problems. Like having a health bar is neat but the game is only a platformer with you dying in 1 hit most of the time, so it's an unnecessary element in my opinion. Level design is just barebones, and there are some platforms that is really hard to get through (feels a little unfair at times), maybe you could have play tested a little bit more.

The time dilation bubbles are cool and I liked the menu. It would be way better if there was an ending or a score counter, also some other enemies as well.

i love poisoning people

All the animations and environment looked fantastic! I think the genre of the game made it a little bit lackluster on the gameplay side of things but with the limitation in hand i think the only mouse movement worked great. It came to my mind while playing though, what if the guns reloaded automatically and you added a dodge button instead!

While kinda annoying, the jump mechanic is funny. First boss is too easy, second boss is too hard that I didn't see the third boss, if there is one.

Almost flawless, I couldn't understand the time mechanic at first though.

Levels are good. Art isn't that great but I loved the visuals on the time rewind effect.

It doesn't feel like a small game made for game jam, this is great.

Incredible concept, it was fun at first but the second room doesn't seem to be possible to get through. I have played it for like 20 minutes and the way that my clones were destroying each other and there being no checkpoints was frustrating but I knew it was possible to get the collectibles before they were broken. What I didn't think was possible though was to get the collectible in the middle of the room, idk if you didn't test that or it was randomly generated but I couldn't reach it even if the block was in the perfect spot. Other than that, it's a really great idea and I'd love to play a longer and more balanced version of this.

Thanks for your comment. The player actually has HP, it starts with 1 and increases as you tear apart the robot's body parts, what parts you have is indicated in the upper right of the screen. However, there's a bug that makes the game harder after you die once, bullets overlap and you don't get any extra lives. If you restart the game every time you lose you can get rid of this bug.

Thanks for your comment and all of your kind words. Yes, the robot is the main character. Before starting the development we even had the idea to add an option to play as the robot instead of the broken parts and fight the broken parts.

While the game is actually difficult it should've been giving you extra lives as you play. There's a bug that makes the game harder after you die once, bullets overlap and you don't get any extra lives. If you restart the game every time you lose you can get rid of this bug.

https://sin4-defy2rust.itch.io/intermination