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simplysara1881

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A member registered Oct 20, 2023 · View creator page →

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Really fun but difficult game! I think I had the hardest time on the lily pads level.

Cute! It did feel janky in some areas, but still pretty fun. Reminds me of that flash game IQ Ball. 

I'm asking because I'm curious, since I've downloaded quite a decent number of games over the duration that I've used itch. I usually just leave the zip files just in case, but does anyone else just delete it after extracting? Should I be deleting the zip files since they still occupy storage? Thanks!

It's a cute game, but there were definitely a lot of frustrations (though, granted, there's a time crunch since it's a game jam submission). I kinda just gave up at the end because I knew I wouldn't get them perfect anyway lol. 

cute and bittersweet!

LOL, that ending was a bit unexpected. Not sure if that's the only ending (I'm sure there'll be someone who will try to discover them if there are any). Loved the graphics especially, very zany! I could see this being expanded.

They weren't lying when they said these train tracks were tricky lol

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Reposting my bug catch here in case you didn't see it





BUG/SPOILER ALERT

Initially, the final boss form sprite didn't appear, but I could still play normally after I pressed retry, it's just that there was no sprite. However, after I killed her, the screen got stuck and I had to restart the game.

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BUG/SPOILER ALERT








Initially, the final boss form sprite didn't appear, but I could still play normally after I pressed retry, it's just that there was no sprite. However, after I killed her, the screen got stuck and I had to restart the game.

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Funny how there needed to be a disclaimer that there was no sexual content, in case the big boobs threw you off. 





REVIEW/SPOILERS (it gets wordy):

I came back to my comment to give my full review after fully playing it. I really enjoyed it! It took me about ~5-7 hours to complete it in total (normal mode). The sanity aspect was a cool feature that I haven't really seen in other RPG Maker games I've played so far. Felt like there might've been some F&H inspiration. 

As a chronic saver, I also really appreciate that there were  a large amount of save files (I know some other games tend to have a small limited amount). I would also say that there was more of an emphasis on battles rather than puzzles, which isn't necessarily a bad thing, just something to point out. 

For the battles, I think they were pretty solid overall. Later near the endgame, however, I think some of the enemies' attacks took really long (especially with attacks like peritonitis), which was a bit annoying. That, on top of the high HP, made the battles drag on for quite a while. 

Speaking of high HP, there was one battle in particular that made me question "is this even possible to beat?" which was the battle against Scalpel (fun reference btw). I did eventually beat him though.  

Another thing to point out was that some of the attack SFXs were really loud. Like, really loud. For example, I had the witch as a guardian spirit (?) and the "Summon the Witch" attack was SO LOUD. I had to take out my headphones every time I used that attack lol. 

Also, not gonna lie, the Duchess battle threw me for a loop because I guess I wasn't expecting three forms (two maybe, but not the third one lol). It was annoying that I had to fight her third form again (refer back to my reply), but I can't really be mad. 

But overall, I had a lot of fun! And for being a free game (which is WOW! btw), there was a lot of content to explore. Hoping to see this game get more attention!

Don't know what I played, but it certainly was a fever dream

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OH! Didn't even notice the second one, haha. Thanks for pointing it out!

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I spent way too much time on the loading screen before I scrolled down in the comments lol. Otherwise, I really like the fantastical and whimsy style to this game; the vibrant colors are something that really caught my attention (besides the character designs). Also a big fan of RPG Maker games, so that's an added plus! 

I did notice a bug and typo mistake:
- 'meant' for 'mean'. The 'i' on "it's" should also probably be capitalized since it's a new sentence OR the first period should be replaced with a comma. (Sorry if this sounds nitpicky! Don't mean it to come across that way)

 
- If you push the Coquilles, get the dialogue (but not all the interactions), go to the ladder, and then go out and back in, the dialogue pops back up  (this doesn't happen after you complete all the interactions/get all the dialogue pop-ups).


Also, I am curious... is there a way to access the chest in the top area before the first door? (And sorry again if this comment is wordy!) 

Fun game! Harder than I thought, especially with the timer (I kept forgetting which direction to look in lol).

Really fun concept! Although, I did get a bit nauseous filming the scenes... but still, very cool!

milk inside a bag reference?

got stuck on the horse (also, Mariah Carey x MCR? lol) 

Wow! So many easter egg puzzles to discover. The fact that we get all this content to play for free is amazing as well. 

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A game that looks simple but is quite challenging! Half of the time, you're in continuous movement since you can't just stop walking, otherwise you'll jump. You could try and prevent yourself from jumping by switching directions, but it'll nudge you forward before you can change directions in time. 

I got stuck on the level where there were 2 slimes, one on opposite sides of the map. :( Still a cool game though!

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It took me an embarrassingly long amount of time to realize the actual fishing mechanic, lol. I didn't realize that I was supposed to hold LMB -- I thought it was one of those fishing mechanics where you had to rapidly click to fish, and when that didn't work, I tried using keyboard buttons like space and enter. 😅 

The tackle box was an interesting mechanic. I liked that you could combine the baits you got into new ones (although, I was expecting the actual sprite of the tackle box to be interactable and not through the hook icon on the top right). 

As Hexx mentioned, this is very much an "idle" game. If you're someone who's a bit impatient like me, this may not be the game for you. From my experience, the only things that seemed "quick" to catch were the letters. 

Short and bittersweet. :') 

Also, as a previous post pointed out, debug was enabled with spacebar.

Completed the game, it was pretty nice! (even did the optional puzzle). There was one thing that I noticed that might be a bug, and it was during the Employee Orientation puzzle segments. For some reason, NAME's overworld sprite kept disappearing after his dialogue but would reappear if I went back to the previous room/flipped the light switches. Not sure if this was on purpose for better visibility or what, but just wanted to point it out. 

shoutout to the random black pawn with the stray pixel

Cute game! Although, the gameplay felt a bit repetitive going back and forth constantly. The small text was also a bit hard to read, even in full screen. Also didn't use the log feature very much (only used it once to see what it was). 

nothing suspicious at all :)

Sweet short game! Level 9 is pretty sneaky, lol

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Cute game! One thing that stuck out to me was some of the upgrades near the bottom for the top upgrades were obscured by the speedometer after buying some of them. I bought 'gun' and 'stasis net' (if it matters, I was also playing in the web build). Not sure if this happens with the other weapons?

A nice short game. The "passing time cycle" concept kind of reminded me of '400 Years' by scriptwelder. The progression was a little confusing for me personally because I didn't realize I had to get another upgrade before attempting some of the other areas lol.

I'm not gonna lie, I struggled a lot in the beginning levels (was literally stuck on level 2), but as I gradually progressed, I think I eventually got the hang of it and finally completed the game!

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Nice! Feels very fluid, although the controls were a little confusing when turning. Came from seeing your video on my FYP on YouTube :) 

Had a bit of trouble on the 8th one (eventually got it to work), but overall it was still relatively easy. 

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There's a button right above the 'Crop' button (bottom edge) where you can change the preset palettes or make a custom one! 


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Very nice! I decided to try it out after seeing it trending. There were actually a lot of things that I noticed that probably should not have been seen lol (either because of the game jam time crunch and/or just didn't plan that far ahead for this program).

1. The 'Tool' tab. 2 things I noticed. First was that if you pressed "Widgets", you could pretty much delete almost everything. Second was that if you tried to use the tools listed, it would only work on the background.

2. The 'File' tab. If you pressed "New Deck," it erased the entire program. Similarly, if you pressed "New Card", it makes the screen go blank, but you can go back to it by going back to the 'File' tab and pressing "Cards".

3. The 'Decker' tab. If you pressed "Toolbars", it shows the original toolbars of the program.

4. The 'Card' tab. Pretty much just cycled through the different screens of the program. You could also access the original script too, so that's neat! 

5. No brush resizer except for the markers :(

There's probably more, but most of these things probably would've went unnoticed, but I was just being nosy lol. 

Here's the little doodle I did though! 

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Fun RNG choice game! Although it seems that I'm pretty bad at keeping plants alive lol. Eventually got the good ending after probably a dozen tries. 

taking the phrase "lending a helping hand" literally lol 

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Nice game, but I wasn't expecting that I had to go back for a 2nd round after getting all the healthy teeth and by that time, the timer had already ran out (I did redo the game to see the successful ending). One other thing to mention was that the camera angle sometimes made it difficult to see where I was.  

And in true gamer fashion, I have finally completed everything... Thanks so much for making this game! (even if I struggled a lot along the way lol)

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I've really enjoyed this game and I have almost 100%'d it (200/202?). I think at some point, though, I started brute forcing the puzzles lol. 

Also, can someone point me in the right direction? I have 1 missing from the small 8x8 album and 1 other one that I think I already know what it is. I feel like I've searched everywhere for it, but I can't find it. 

(censored the other puzzles cause spoilers)


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I enjoyed this, but I was also very confused at first. On my first few playthroughs, I could not, for the life of me, figure out what to do, so I was basically stuck in a loop of interactions.

On my revisit, however, I FINALLY had the breakthrough of (vvv SPOILER vvv)

*

*

*

*

*

using the items I found to interact with Dr. Isosceles, which finally led me to completing the game! Before this, I thought I could just combine the items beforehand, so I kept trying to combine the gum and paperclip and got frustrated. 

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Nice short game, had a bit of trouble with the gliding mechanic but still manageable. Also, shout out to the Wizard, a real bro!