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(14 edits)

I spent way too much time on the loading screen before I scrolled down in the comments lol. Otherwise, I really like the fantastical and whimsy style to this game; the vibrant colors are something that really caught my attention (besides the character designs). Also a big fan of RPG Maker games, so that's an added plus! 

I did notice a bug and typo mistake:
- 'meant' for 'mean'. The 'i' on "it's" should also probably be capitalized since it's a new sentence OR the first period should be replaced with a comma. (Sorry if this sounds nitpicky! Don't mean it to come across that way)

 
- If you push the Coquilles, get the dialogue (but not all the interactions), go to the ladder, and then go out and back in, the dialogue pops back up  (this doesn't happen after you complete all the interactions/get all the dialogue pop-ups).


Also, I am curious... is there a way to access the chest in the top area before the first door? (And sorry again if this comment is wordy!) 

(+1)

Pretty sure most/all typos are intentional. In the screenshot you posted there is another that you didn't point out. Characters just talk a lil silly :)

(+7)

Haha, huuh… Yes! That’s right!
All the typos in my game are intentional! 
Hahaha… *Cough in french*

(1 edit) (+2)

Well even if there are on accident, accidents happens ;)

ah i understand then

(1 edit)

OH! Didn't even notice the second one, haha. Thanks for pointing it out!

(1 edit) (+1)

Thank you for playing my demo! 

I’m aware of those bugs and mistakes, thank you for underlying them. It will all be fixed on the next version!

There is a way to get the chest but it’s really out of the box. Something only an RPG Maker expert would find out…