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PangeaGameDev

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A member registered Feb 08, 2025 · View creator page →

Creator of

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Learning how to play is part of the games experiance

I think this is a very fun game! Something that made it very hard for me to complete the was that all of the keys were on the left side of the keyboard making it so I could not use my right hand at all, I think the game would be a lot better if it allowed me to use the arrow keys along with WASD and both SHIFTS instead of just the left one.

Why was there not a notification or a devlog about this, it changes the whole playstyle of the game


I think I may have lost

I am back with some real hopefully helpful feedback. It's a great game that could definitely be developed into something a lot bigger. I think that the game could be better if the spawn points were random because after a few tries I could just memories the spawn points of the asteroids and avoid them easily until I got to the group of three lined up vertically which I basically never got through between having to dash at the exact right time and be in the perfect spot. I also think that there should be a bit of a delay before the first asteroid to be able to see it coming and get used to the controls. I noticed that going forwards is a lot faster than going backwards which makes it hard when I try to go backwards and accidently go forwards because of the inverted controls, at first, I did not like this, but I think it helped me get used to inverted controls a lot faster. In the end I only got past 5 columns of asteroids, but I am trying more as you read.

Sorry, I just noticed this "keys are inverted. W is down, S is up, A is right, and D is left." :(

Is it just me or does it feel like the game is at 3 times speed?

Are the controls supposed to be inverted?

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I found that too, I still rolled a 12 every time though, very interesting.   



Very fun, I could see this being developed into a much bigger game! Some feedback I have is that when the dice go farther away it is harder to read the number of dots on the faces so maybe having an invisible wall to keep the dice close would help, it's also slows down a bit if you want to follow what is happening and look at the wall to try to find the roll maybe it would help if you had what was rolled and the outcome light up on the board after the roll. I also feel like the die could be rigged so I could lose no matter what and it doesn't give me any good rolls (I recommend looking here to see what I mean) I don't know what that means to you, but just a thought. But overall great work and I hope to see updates in the future.

It says that the colors are reversed, it is a problem on the developers' side of things, here is the actual solution though. 

Oh, ok

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Have 20 movement speed, equip the runner crossbow (4) and stay close to the wall for the first 2 jumps then go in the hole.

Edit: I recommend the video below this.

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I need help, how do I use keypad? Just tapping on the numbers does not work.

EDIT: Oops, never mind, tapping on them does work.

Does the speedrun count if you do it on white team where you can fly?

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This is a great game! It is a super amazing concept. The AI did not seem very good (such as moving pieces to unprotected spot where I could capture them, not capturing my queen when it was right next to their queen, and more), and there was no difficulty setting, and my pawn did not promote when it got to the end. You should defiantly keep developing this. 

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The Ad reward section disappears when you get all of them though.

Super fun and challenging, it keeps me coming back to try to beat my high score. The download version is like a whole different game, not only because of the story mode instead of arcade but also the speed and drifting seem very different that the web version.

Thx. That is super helpful!

Thanks for the hints. How do you do the drop down on your post though?

Very fun game! Super polished and I like how you did this instead of a light + dark puzzle platformer that basically everyone else did. If you speed click you can skip the animation that throws the animals off making a giant pile of different animals.

The game is super fun, I love all 9 unique levels, keep adding more!!! (Sorry, while trying to add this post I accidently deleted my other one, oops.) 

Glitch?

My player got out of bounds somehow, no one subbed in for them, so I had to play the rest of the period with 4 players in the rink and 1 walking around outside.

Thank you!!! 

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Amazing game!!! Super well polished, I can't believe this was made in 3 days. I like how unlike most games like this there was no energy meter and instead a pretty large bag size that could be upgraded to a lot more, it makes the game a lot more fun and relaxing than others like it. I like how the closely colored types of rock had distinct different shapes making it much easier to tell the difference instead of spending a lot of rock making the wrong mineral. I also like that you can pick up your previous backpack once you die, it made the game feel more risk-free and contributed to it being a very relaxing game. You should definitely keep developing this!

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Super fun game, I love how you can change the camera angle and slow down time to get a better shot. I like it if you added a pause button, fullscreen  and allowed me to change my controls on keyboard. (CTRL + S is a shortcut, so when I am moving and trying to pass it sometimes opens a window.) But overall, it is a super fun good game, and you should defiantly keep developing it.

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Amazing game!!! I like how the coins encouraged you (a player) to move around, the SFX and colorful menus. The coins started at 490% I don't know if that was intentional, but it made getting the upgrades way too easy in the beginning, they did get a lot better in the end though. I would have also liked for the upgrade buttons to be green when you could afford them and gray when you could not, it might just be me, but I found it confusing on whether you could get the upgrade or not.

The game has not been uploaded, I don't know if it was a mistake or on purpose.

Super fun!!! It had me playing for weeks. The gardener's backyard is a lot more OP than the other one letting  you get a lot of worms buying all the upgrades and ending up with 20 mil artifact points, then getting a new permit and eventually crashing the game. A bug I found was having around 1 trillion digs per second but even after 5 minutes still having less than that for total feet dug. (see image)  

I think that the artifact sensor unlocked too late because after it unlocked, I already knew the shapes of most of the artifacts. I also found the zoning annoying once I unlocked it, it was digging so fast that when I tried adding a zone to dig up an artifact it was already dug up. Sorry for all the negative feedback, I hope you know that I really enjoyed (and still enjoy) your game, as a game dev I try to give helpful feedback instead of saying how much I like the game but sometimes I can seem too harsh.

Sorry for the misunderstanding.

If you continue developing this game, you could make it so you can only get them later, but it does not come close to breaking the game so you should definitely do what you want.

Wow!!! Super fun and relaxing. Animation transitions are really smooth when you find a new 'solution'. Sometimes I got stuck and wanted a hint button but it's not necessary to the experience at all. All I feel this game is missing a soundtrack and a satisfying sound effect when you find a 'solution'. 6 out of 5 stars.

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Spoiler alert: level 22 answer

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Super fun! When you have the color wheel and place all of the colors or the lifesaver wheel you don't need to get any QTEs to pass the first couple levels.