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Simonotos

11
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1
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10
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A member registered Feb 09, 2020 · View creator page →

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Wow, what a great concept!

loved the design, music , rhythmic cubes and the player; at the end a really great atmosphere. One thing that I personally don't like is that there is not a grade of difficulty, it was like a walking rhytm simulator (The only part that stopped my journey was the propellers) the other ones u could just go straight and it doesn't affect the player.

ahahah u get it! if u want a suggestion having these snakes falling rly fast you have to stay in the bottom part of the screen to catch them (but not so easy also like this :) )

Thanks for your feedback! , yeah I totally agree with u. Hope that all the experience was fun and not ruined from the rly difficult gameplay.

Thanks for having played; glad u had fun!. About that part of gameplay the main concept was to make it rly difficult so that there is a challenge of gameplay to feel the frustration of the protagonist ( I think we made it :) ) 

Hi guys I have just released the demo of my ongoing game called "Dango". It is a 2D, pixel art, retro style, platformer game where you have to manipulate platforms in order to go ahead. Thanks u all for the support!

link : https://simonotosdev.itch.io/dango


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Thank you for having played my project and having given your opionion about that I appreciate!; the game tells about a man that is in a bad state (emotional bad state) and try to overcome this bad state; all the words like : stress , nostalgia , solitude... are all refered to his emotions at that moment; and in the end he recover himself and come back to reality. 

Hi man! I liked a lot the idea of the game it's unique! I found great the sound the only thing that I found disturbing to the eyes view is the first type of transition end level --> next level (but I think it's a personal thing). Great Job!

I really loved your game is a lot fun and challenging and the soundtrack close the circle perfectly a very good game; I'm agree with Legion when he says about sounds that alert you beacuse I think some bars were difficult to see. 

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Thank you for having played my game and rate it; I appreciate that you like the setup of the game this was my first intent. The fact that you get only 2 bullets is intentional; you have to kill 3 monsters for stage so i thought that having only 2 bullets was more challenging. The theme was "growing weaker"in my game I interpretate  the theme like recover yourself from a bad state like (depressione,fear....) a slowly recover;  and the final text "Welcome back Jhonny" was refered to the fact that you ocercome your emotional state. Maybe it wasn't so intuitive to understand it let me know