Thanks so much! I really appreciate your kind words and glad you enjoyed it! :)
Simona
Creator of
Recent community posts
Thanks for the feedback! I actually meant for the walls to be a kind of “danger” the player can get stuck at, but also has to figure out how to use cleverly to succeed. I get how that might be unclear, so maybe I should have added a hint. I appreciate you pointing it out, and I’m glad you had fun! :)
Thank you so much, that really means a lot to me! I might actually consider adding more levels and releasing it as an app. I really appreciate the encouragement :) As for level 11, yeah, I’ve heard a few players report about it. It does have a working solution, but there might be ways to break it that I didn’t catch. I added the solution to that level on the game page in case someone gets stuck. The last few levels were definitely less polished due to time constraints. Thanks again for playing and for the kind words!
Thanks so much for the kind words about the design, I really appreciate it! And thanks for the thoughtful feedback. I thought the sounds would work better that way for some reason, but lesson learned. The other ways to fill the sequence are actually great suggestions too, I’ll definitely keep them in mind. Thanks again :)
Thanks so much for the detailed feedback! I really appreciate you taking the time to try my game and share your thoughts.
Your point about speed makes a lot of sense, and I’ll definitely keep it in mind.
Regarding level 11, there’s actually no timeout in the game, so it should have worked, I guess there might be a bug I wasn’t aware of. Every level does have a solution that I intended, but there might still be ways to break things I didn’t catch. Also, the last few levels (11–14) had less time for retesting and polish due to time constraints, so I appreciate you pointing this out.
I’m really glad you enjoyed the puzzles and the style, and had some fun with it! I also enjoyed running into a similar idea and had fun trying it out :)
Thanks, I’m glad you enjoyed it! :)
I went with a simpler visual and setup since I didn’t have the full time or help during this jam. Originally planned something more dynamic grid-wise with more options, and didn’t get a chance to refactor it. But you’re right, a tilemap would definitely fit better.
And I honestly didn’t realize the command field could break like that, thanks for pointing it out xD
Thanks for pointing out the similar game idea, it was definitely interesting to see!
Thanks for the feedback!

