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Thanks so much for the detailed feedback! I really appreciate you taking the time to try my game and share your thoughts.

Your point about speed makes a lot of sense, and I’ll definitely keep it in mind.

Regarding level 11, there’s actually no timeout in the game, so it should have worked, I guess there might be a bug I wasn’t aware of. Every level does have a solution that I intended, but there might still be ways to break things I didn’t catch. Also, the last few levels (11–14) had less time for retesting and polish due to time constraints, so I appreciate you pointing this out.

I’m really glad you enjoyed the puzzles and the style, and had some fun with it! I also enjoyed running into a similar idea and had fun trying it out :)