Thanks, I’m glad you enjoyed it! :)
I went with a simpler visual and setup since I didn’t have the full time or help during this jam. Originally planned something more dynamic grid-wise with more options, and didn’t get a chance to refactor it. But you’re right, a tilemap would definitely fit better.
And I honestly didn’t realize the command field could break like that, thanks for pointing it out xD
Thanks for pointing out the similar game idea, it was definitely interesting to see!
Thanks for the feedback!