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Silver Dubloons
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When you click the "Daily Game" button, it will do one of two things based on whether or not you've attempted the daily game already today.
1. If you haven't, then it will bring up the menu that explains what today's daily is, where you can click "Play" or "Back".
2. If the game thinks you have already tried the Daily, it will bring you to the screen that shows up at the end of the game with the stats from that attempt, with the only button available being "Main Menu".
This is because I designed the daily game to only be attemptable once. You can circumvent this by playing again in a private browser.
After purchasing the Telescope bauble, you can play an extra card. If you mouse over the "Hands" tab on the left of the screen, you can see what new hands are available as a result. Mousing over them will explain how to play them, but to answer your question here;
Both wide houses and huge houses need two Telescope baubles to play, so that you can play seven cards total. Wide houses are a four of a kind plus a three of a kind, and huge houses are a five of a kind plus a pair.
Hi there!
I've got a web-playable game that also has a Windows version. I had a comment that said that the version they download in the Itch app does not work. I tested it for myself and have the same issue. When downloading from the app, it appears the only option is to download the file I have marked as "This file will be played in the browser" on the project page.
I do not know why the game can't run locally after being downloaded - I spent some time trying to figure it out a while ago, but didn't have time to figure it out, so I made a Windows version as a workaround.
Is there a way to change the default download based on the user's operating system, or give them the option to download other versions?
The game in question is https://silverdubloons.itch.io/scrongly
Thanks for your time!
Thanks for letting me know! I will look into this. In the meantime, feel free to download it manually, as I've heard that works for others.
Edit - I've downloaded the app and tried myself, and the same thing happens. It is trying to load up the same version that gets played in the browser, which doesn't work when downloaded, which was the whole reason I made the Windows version in the first place. Strange, I'll look into it a little more.
Edit2 - It appears that when you use the Itch app, the only download available is the one marked as the version to be played in the browser on the Itch backend. I've made a forum post about this to determine if there is a better option for app users:
https://itch.io/t/4900356/change-default-download-in-itch-app
Edit3 - After insight from https://itch.io/profile/hechelion I have made it so that the app should download the Windows version on Windows machines. Enjoy!
Runs in progress cannot be saved in either version.
Unlocks, stats, saved run variants and preferences should persist on the web version, in the form of a cookie stored on your machine. However, every web browser handles cookies differently. I have heard of people's cookies lasting upwards of a month, and others get deleted as soon as they close the tab.
The Windows version stores these files in C:\Users\UserName\AppData\LocalLow\SilverDubloons\Scrongly
This was great, lots of good information! As for removing cards from your deck, there are three options:
1. The Cake Bauble deletes Queens from your deck that you use in hands, and gives you a Zodiac for the hand played.
2. The Snurf Blaster, an uncommon Bauble, gives you the ability to destroy a single card at the cost of using one of your "hands until fatigue". Just play the single card and it'll get blasted with a satisfying "Thump" sound :)
3. The Bomb non-standard card. You can play this alongside other cards that you want to be destroyed. You'll still get a score for the hand you play too!
There's unfortunately a bit of a barrier to me making a mobile version - I have no phone on which to test it! I am still a bit in the dark ages when it comes to mobile.
I'm glad to hear you at least can play it, but I'd love to hear your thoughts on what could be better in terms of the mobile experience. No promises, as I haven't worked seriously on Scrongly in a while, but she is my baby and I often think about remaking it.
Thank you. I could not figure out why the game won't work when playing it locally. I tried updating Unity, and searched around regarding the errors I get in my browser consoles to no avail.
For now, I have uploaded a Windows executable version of the game. Only change is I've added an exit button to the main menu. For now it only runs in borderless windowed mode. I tested and it looks like the playing works fine and the saving of data works fine, but I'd appreciate it if you'd let me know if you encounter any bugs in that version.
Good call on #1, I will get that fixed. #2 means destroying all face cards in the deck, Jacks, Queens and Kings. They can be destroyed with Bombs (non standard card), the Snurf Blaster bauble, and the Cake bauble.
Edit - to clarify, specifically there is a check after each hand played that counts the number of face cards in your deck, and if it is 0, unlocks that deck. So if you've added more face cards to your deck, all of them need be destroyed.
Making a bot that can play poker with any level of competence is far beyond the scope of this project. It wouldn't be too hard to let them make simple, predictable actions, but this would be such a shallow opponent to play against it would not be interesting for more than a game or two.
There is a Discord button on the main menu, that could be a good way to build a little community to get some games together.
lol I never did the math, but I don't hate that it works out this way. At least you need more items for it to work out. I wouldn't hate it if 7 of a kind was more viable though. After my current project I do have a laundry list of things I *want* to add to this game. No promises, but I do love this game and want to do more with it.
This is an interesting, and understandably a bit frustrating, consequence of the way I have coded the game to interpret straights. I will expand.
My code for determining the best hand takes the rules of poker seriously. Starting with these axioms:
- A 2 3 4 5 is a five high straight, therefore K A 2 3 4 is a four high straight
- We should always use the highest straight possible, since in a poker game you would always want to play your strongest hand
- A straight is a straight. There is no differentiation between a straight of one length over another
So in your situation, the game sees that you have two straight flushes, <A 2> (a Two high straight flush) and <A> (a Ace high straight flush) and picks the better of the two for your hand.
This can be mitigated with the Cat's Eye bauble, which allows all placed cards to be considered part of the played hand.