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(3 edits) (+1)

Hmm I don't think you can technically have a flush five that's not counted as a flush, since right now you always need all five cards to be the same rank and suit for it to be a flush five, and so I can't think of a way that wouldn't be counted as a flush, even if you had no plastic bricks.

My code defines a straight flush as more than just both having a straight and a flush. There must be the consecutive cards of the same suit. That is, unless you have four snakes and four plastic bricks.

So for example if you have two plastic bricks and two snakes, you need three cards to make a straight, three to make a flush, and three to make a straight flush. With that in mind, consider the following hand:

3h 4h 5s 9h

This hand contains a straight, and a flush, but not a straight flush. If the 5s were instead a 5h, it would be a straight flush.

Today I implemented a system that *should* help with this confusion a bit. The tooltips that come up when hovering over a hand will update when baubles are purchased that change how the hand is defined. I'll upload the new build tonight, as usual.

(+1)

Thanks for the explanation! In my case I had four snakes and two or three plastic bricks and the hand was rainbow king, rainbow king, rainbow king, king of hearts, king of spades. I believe this paid out the straight rewards and the flush rewards but not the slinky.  It's possible I am remembering incorrectly, though, since its been a few days. Regardless, the tooltip will solve the problem I think :)  Thanks as always

Makes perfect sense then! You'd need 2-3 unique ranks to get a straight flush based on how many plastic bricks you had.

Thanks for your kind words and chatting about this project