Just wanted to add in that you hit the nail on the head with the inspirations— I started playing Spiritfarer pretty recently, and when I was designing some of the sound effects I absolutely had that in mind! And Sky is a longtime inspiration for me, it's one of the first games that really got me interested in game audio, so there's definitely parts of my style tied to it. Thank you for playing and for the feedback! :)
silver_cs
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I definitely picked up the Persona vibes from the music! It's catchy and sounds nicely polished to me, and the change in instrumentation from the title screen to the gameplay is really fun (and got my head bopping for sure). Awesome job!
I did the music and sound effects for our game (https://itch.io/jam/tgcxcoreblazer/rate/3568135) and ended up with seven tracks! There are a few hiccups with implementation at the moment (certain tracks meant to only play through once, music not kept continuously through rooms, and a dynamic layer missing in one of the later rooms), but we're planning to patch those after the voting period.
In terms of process, I tend to jump back and forth between different approaches, but for this jam I mainly started with piano sketches in notation software and fleshed them out in my DAW afterward. The piano ended up sticking as the main instrument since I felt that it fit well—we had a kind of "mysterious (sometimes unsettling or foreboding) but beautiful" theme going on that I wanted to match with the audio, sometimes sliding closer toward one side or the other. I especially wanted the first room's music to be more free-flowing, so the majority of it is from a snippet of a piano improvisation recording I had on my phone! The hallway music was loosely inspired by the first area in Gris, where the delay effect on the piano creates its own kind of melody, and a couple of the sound effects were also inspired by Spiritfarer! I'd love to hear any feedback on the sound or game itself :)
Thank you so much! The visual and sound style were things we settled on pretty quickly so it's nice to hear it all worked together well :) There are definitely a lot of bumps to smooth out because of the time constraint, but we're planning to get all those fixes in after the voting period so we really appreciate the feedback!
Hello, fellow Mac users! We found out MacOS doesn't like ampersands, so the current version of the app won't open because of the title.
For now, this can be bypassed if you manually change the app name (both the package and the Info.plist file in the package contents), and then remove the automatic quarantine with Terminal.
This will be fixed after the voting period is over, when we're allowed to update the app again!
Hello! I'm Silver, and I'm a music composition student looking for a team. I've participated in a few game jams/small game dev projects in the past, and I love writing dynamic music for games! I work with many different genres but especially enjoy orchestral, electronic, and hybrid styles.
You can find my portfolio here: https://silvercs-music.carrd.co/
Feel free to reach out on Discord @silver_cs if you'd like to work together! Let's make something awesome :)