Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I definitely picked up the Persona vibes from the music! It's catchy and sounds nicely polished to me, and the change in instrumentation from the title screen to the gameplay is really fun (and got my head bopping for sure). Awesome job!

I did the music and sound effects for our game (https://itch.io/jam/tgcxcoreblazer/rate/3568135) and ended up with seven tracks! There are a few hiccups with implementation at the moment (certain tracks meant to only play through once, music not kept continuously through rooms, and a dynamic layer missing in one of the later rooms), but we're planning to patch those after the voting period.

In terms of process, I tend to jump back and forth between different approaches, but for this jam I mainly started with piano sketches in notation software and fleshed them out in my DAW afterward.  The piano ended up sticking as the main instrument since I felt that it fit well—we had a kind of "mysterious (sometimes unsettling or foreboding) but beautiful" theme going on that I wanted to match with the audio, sometimes sliding closer toward one side or the other. I especially wanted the first room's music to be more free-flowing, so the majority of it is from a snippet of a piano improvisation recording I had on my phone! The hallway music was loosely inspired by the first area in Gris, where the delay effect on the piano creates its own kind of melody, and a couple of the sound effects were also inspired by Spiritfarer! I'd love to hear any feedback on the sound or game itself :)

Hey Silver, sorry for the late reply! Just played like 15 minutes of your game, it is highly polished, good job for that! Your music on the piano fits the game perfectly, and I actually think you could go even a bit further with processing the piano sounds. Adding crazy reverb or more delay could help with the space and magic atmosphere the game has going on. My biggest feedback is that I noticed that the music would restart every time the game changed scenes, so I ended up hearing the beginning of one track a lot. I'd recommend you tell your team to add an audio manager that stays active throughout scenes, so the music doesn't have to stop and play from the beginning the same track every time it changes scenes. For when the music does change when changing scenes, you could add a little fade in and fade out between the two tracks! Good job! The first arpeggio it plays when you open the game is gorgeous!