I hadn't heard of it before, but now that I look into it, it really is a semiler. Lix Save System 1.0.0 used to have SetBool, SetFloat, and so on, which just made it more semiler lol.
SillyLix
Creator of
Recent community posts

This is a save system asset pack designed for Unity.
There has been a major update for this here is the change log:https://sillylix.itch.io/save-system/devlog/1142314/lix-save-system-200-change-l.
It is modular and well-suited for advanced users who want to extend the system. For example, by adding custom encryption methods, saving data to the cloud, or implementing your own file-handling logic.
For users who just want an easy-to-use save system, the asset also provides a simple static API via SaveSystem.cs. With this API, you can quickly save and load data, enable encryption, and manage save files with minimal setup.
For full documentation and detailed explanations of how everything works, please visit the official documentation website. It covers all features, configuration options, and customization possibilities and easy to use instruction.
If you have any questions, feel free to reach out through the website’s contact page or leave a comment on itch.io. I’m happy to help! 😊
Website:https://www.sillylix.com/Docs/SaveSystem/SaveSystem.html
hey thereeee! (NOTE: This is not a game. It is a asset for game developers)
I made this for a school project and thought it would be cool to share it with everyone. I would love to get some reviews and improvements. I am making all this assets mostly for my own project and to learn a thing or two.
if you like the stuff and feel free to use it 😊
LINK: https://sillylix.itch.io/simple-player-movement
contents
- 2D player movement (can be used on top down and platformer games)
- jump and double jump
- dash
- simple camera follow system
- The camera will smoothly follow something (most likely player)
demo
Major Update on Our Cooking Game!
I am about to share with you some amazing progress on our cooking game. While we're still hard at work on the cooking mechanics, it's been an amazing process in other areas, which I'm really excited to update you on what has been accomplished so far:
- Playable Demo Tutorial Level: We've added a demo level where players can dive in and explore the game, including a sneak peek at the mechanics (cooking is coming soon!).
- Working Drink Pouring System: While cooking is still in development, we're happy to announce that our drink pouring mechanic is up and running! You can now pour drinks for customers, adding a fun new layer to the gameplay.
We’re moving full speed ahead with the game development using Unity 6, and there’s so much more to come! Thanks so much for your continued support on this exciting journey—stay tuned for more updates!
Try the demo here: https://sillylix.itch.io/flesh-and-flame

#CookingGame #GameDevJourney #IndieGame
Really good game. Loved the visuals, sound/music, and atmosphere. the puzzle was not too hard to understand nor was it too easy. I hope I can make a game like this in 9 hours in the future.
(btw did you create the music and sound or find it somewhere? If you found it can you tell me where and if you made it yourself I would love to learn so where should I start? I am a student that just started learning game dev.)
Yes, there are the scaling issues (even in my other games). I don't know how to fix that I have tried many methods I found online. And for the Fish and Fish Can spawning off the screen, I thought it might look like there is a bigger world than just a screen if there were fish and fish can outside of the screen as well. Thank you so much for your review <3
if you know any ways to fix the scaling issues please tell meThis game is a small part of the bigger Larp game Odysseus. I and 2 other friends worked on this as an internship project from school. This game is 2-player so you need a friend to play it with. Best experiences by downloading the game (FREE). This game is GUI. For the first time, the game will take around 15 min. I hope you all like it and feel free to tell me about what was good and what wasn't. you can also read the devlog to know more about the game.
Game:https://smartcase.itch.io/jerf-pcsi DevLog: https://smartcase.itch.io/jerf-pcsi/devlog/764037/jerf-pcsi-devlog
















