I agree with what others have said (I’m not a Godot developer, but still).
One of the most important things (already mentioned) is using Git. Version control and having backups are essential skills. On that note, learn how to use branches. It will come in handy, especially when you start working on projects with others. (I can’t even count how many hours I lost on my first group project because of merge errors.)
Other than that, don’t be afraid to start. Don’t wait for things to be perfect or for the “right moment”. Just make something. You’ve had three days, so I hope to see something soon :))
On this note JOIN GAME JAM. They are a veryyyy good experience. And you can learn from others.
Reading documentation and finding solutions are also key skills. Everyone runs into problems, so knowing how to navigate and understand documentation is very important. It can feel daunting at first, but you’ll get used to it over time.
Best of luck <3




















