Very cute and cool with the stats and all! I like others did not understand the battling, but still very cool!
Sigurdmk
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Huh, cool. I also just breathed into the mic and then turned down the pitch for my monster, so i can kinda relate.
But then that makes more sense, i guess i didn't play for long enough to notice it, which of course is my fault.
And i understand being sick for four to five days, my first game jam i started with 3 days left.
But i did still really like the game :D even with my criticisms
Cool game, i really like your take on the theme.
I also liked the dialog with characters. But it felt hard to understand the overarching story. As i just got the wrench and was gonna fix the boiler im suddenly in the hall and boom game done.
So very cool game, but the story was kinda hard to follow? Idk
Very nice game, cool concept and all. But i felt that i could just keep running around in circles outside the perimeter i spawned, and the monster would never get close. That might be my fault but eh.
Also the sensitivity felt a little high, but i did like the flashligt.
Also, question, did you use a mc / harley starting up for the sound of the monster? Cause that was what i kept hearing...
Overall though, nice game. Maybe if you added some obstacles so you can just keep running but have to methodically choose where to go according with the monsters location.
The windows file wasn't empty for me for some reason. Cool game, took some time loading and it looked like it crashed but it worked out. The lack of audio kinda sucks and a tutorial would be nice cuz i was just holding right click until they died then i left-clicked and found out how to play.
Overall, cool game. Could use a tutorial
(Unless i somehow missed the tutorial in that case i am sorry for all the negative comments on it)
I really like the art, the music, the concept and the story. though i do have some small critiques:
> The sword sometimes feel very clunky and annoying to use especially since it doesn't seem i can slash upwards
> The attack animations feel kinda slow, not that big of a thing but still kinda annoying
> The fact that you're one-shot, its just annoying that one of them just gets a bit too close and then you're done
Overall though, very cool game i really liked the way you used the wildcard and how the game felt.
Well done, good game :D
I really liked the cutscene even without understanding it, but i found one star and then just kinda jumped around aimlessly for a while. Didn't really see any fairies.
I really liked the music though but my rain sound just suddenly dissapeared and never returned.
Though overall i like the game it looked like it had a cool concpet and if a bit more condensed could be a really cool game.
First of all thanks!
I wish i could have made more levels making more mechanics and aspects to the powers, but i honestly didn't have time.
I have no idea why the menu screen would do that, i never experienced that.
I also really understand how you could have a problem with the thor platforms, they were prob the most buggy part, also the part i made first lol :D
But thanks for playing the game, it means a lot :D
I don't doubt that there could be a glitch that just makes it impossible for you to break the wood, but it could be that you didn't pray at the candle near the wood? Thats the only thing i can think of except it being a glitch.
I would have loved to implement more powers but ran out of time and had such a hard time thinking of them.
But no matter what, thanks a lot for playing the game :D
Thanks alot, i must have messed up somewhere in the code lol. Cuz yeah i can see that it does feel kinda clunky.
I did not expect someone would spam it to such a degree that it would break.
I originally wanted to make the platform move the player also, but i thought eh, whatever and left it as a challenge (though i see now that it really is just annoying)
I honestly didn't know how to do ui, so i just said yolo and tried to use labels.
But truly really thanks for the criticisms, and for playing the game :D



