Thank you! Was not expecting more engagement on this game
Sighet_
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Exceptional polish! The animations, the character design, the lighting, it's all above what is expected of such a short jam. The gameplay is, by and large, great as well. I have two problems: the monsters not being visible when not lit is a great choice, of course, but do make sure not to cheap out the players with it. After the first breakroom, there is a monster hiding around the corner and, when a player approaches, it will not be naturally lit by their flashlight. You sort of just need to know that it's there. Secondly, I'm afraid that hiding was a bit inconsistent for me. I understand you get hit when the animation is still underway, but I've also gotten hit after the animation had already finished and the box had been settled for a few moments. This made me avoid using the hiding mechanic, which is, of course, supposed to be an important mechanic for the game.
These were really my only problems with the game. It's very impressive, how much you managed to achieve in such a short time.
This game is very well put-together! There are quite a few features and they all seem to work as intended. That being said, I think the theme implementation is a bit lacking. I understand that hiding in a cardboard box makes it so the enemies don't trust what they see, but hiding in a cardboard box is not a vital feature in this game. You can go through the game without hiding at all and, in my opinion, it's much easier to do so, because you can't punch people to death while hiding and you're a lot slower.
The presentation is excellent, the game is very stable, the punch has a good feel to it. There is much to be praised about this game, especially given the time constraints.
I thoroughly enjoyed this one. Got through it with 57 deaths. I though at first that the enemy showing up randomly wouldn't fit well with the platforming challenges, but I never got into a situation where I couldn't avoid it and the narrow misses were very exciting. Two small problems: I couldn't collect the green stars, at least not by just touching them. I also felt the wall jump was a bit inconsistent in how much horizontal velocity it gave. The presentation and music certainly made up for those pretty minor flaws
I quite like the presentation. The colour palette is cute and the spritework legible and clear. I'm afraid that, unless I'm missing something crucial, the gameplay is a bit lacking. Is there any way to ascertain which packages contain the bombs? The implementation of the theme and special object was perfect.
I quite like the presentation. The colour palette is cute and the spritework legible and clear. I'm afraid that, unless I'm missing something crucial, the gameplay is a bit lacking. Is there any way to ascertain which packages contain the bombs? The implementation of the theme and special object was perfect.
Here's mine: https://itch.io/jam/day-3/rate/2191659
Composed three tracks for it and made it easier for following devs to add more content
My day 3: https://itch.io/jam/day-3/rate/2191659
Made a soundtrack for it and did some polishing. I tried to make it a bit easier for following devs to add more levels. Unfortunately can't get a webGL build going for some reason.
I've got 2 unity games up for grabs.
My day 2 https://sighet-someone.itch.io/3d-platformer-with-powerups-unity a 3D platformer that's playable in browser. I've done my best to make it easier for following devs to add more levels.
My day 1 continued on day 2 https://serkidedan.itch.io/farming a 2D farming game where you have to appease a demonic entity. I put a lot of love into it and would love to see it continued
Day 2 of a 3D platformer with powerups: https://itch.io/jam/day-2/rate/2190143
I got the day two for your project: https://itch.io/jam/day-2/rate/2190143
Here's my day two: https://itch.io/jam/day-2/rate/2190143
It's a 3D platformer with powerups. I didn't get as much done as I'd hoped, but I think I've made it easier for the next devs to add more content
https://itch.io/jam/day-1/rate/2188681
I'm going to sleep now. Good luck to you too
My submission: https://itch.io/jam/day-1/rate/2188681
It's a 2D farming game where you have to appease a demonic entity. I've unintentionally left a few things unanswered, because I ran out of time, and am looking forward to seeing how you might fill in the blanks
I somehow actually got it working. I already had an empty page and apparently I could just add the zip file to that. I hope that doesn't break any rules. Here's my submission: https://itch.io/jam/day-1/rate/2188681