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shydrox

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A member registered Jun 07, 2019 · View creator page →

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Thank you, I really appreciate it!

(1 edit)

Hello,

I accidentally removed my submission from the GMTK Jam 2026.

Our music composer told me to check the video he added on the page. I was on the rating page and I clicked "edit submission" (which didn't get me to the game page) so I clicked the button next to it and then clicked "ok" on autopilot, totally by accident (it was the delete submission button...)

This is the game we put the most effort into, and GMTK Jam gave a lot of visibility to the game and we had very constructive reviews on the rating page. 

Is there any way to restore the submission page and the reviews? If not, would it at least be possible to recover the ratings or feedback?
I asked a moderator on the discord and they say that sadly they are unable to restore a submission page.

I have contacted the support (ticket ID : 386953) and I'm still waiting for a reply. There's only 8 hours left for the voting period, and I'm worried that we may lose all of the votes and feedback we received.

Any help or advice would be appreciated. Thank you for your time.

EDIT : fixed a sentence that didn't make sense in the original post

I discovered rhythm games during this jam (since my teamate wanted to make one).

I found this game fun to play, with a very beautiful art style. The audio is also good.

Good work!

I was curious to see another rhythm game, as I made one for this jam.

It looks incredibly good but it's a unfortunate that the game doesn't rely on the beat, especially  for a rhythm game.

However you clearly put a lot of effort into the visuals and it looks amazing!

GG.

Lovely game! 

I tried really hard to finish it but I couldn't. It seems that some configurations might be impossible to win (or maybe it's just a skill issue...)

Still, I liked this challenging side of the game, as well as its cute art style and SFX.

Great work :)

Simple but effective gameplay.

The game feels polished, especially with its pixel art animations (closing curtains, flowers being thrown...)

Good work!

If you like roguelikes as much as I do, you're going to have a great time with this one.

The low frame rate animation style is great, and the contract system is a nice way to customize the difficulty.

The theme well integrated. It's the game I enjoyed the most so far.

GG :)

Cool game!

It's very polished and has a cool aesthetic.

The game is fun, but I wish that the gameflow was a bit faster.

For instance, after moving the car, there is a long sequence that slows down the pace (distance update, battery display, then 3-2-1-pull). Despite that, I truely enjoyed the game.

Great job :)

Thx for the report! It will be fixed in the post-jam version :)

I watched your VOD and I loved your reaction! Tysm, it means a lot to me.

Also this really is our first rhythm game (I had zero music knowledge when NSM came up with this game idea, and it was NSM's first time making a full track)

Glad you enjoyed the game!

Very cool looking game! I really like the rhythm-based combat mechanic. However I struggle to press the button on time to attack, but that's probably a skill issue (even though I also made a rhythm game lol)

Good job!

Super cool concept! I really like that kind of math-based  puzzle game.

The game is super polished, it feels great playing it.

The theme is implemented in a creative way.

GG :)

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Cool game! I really like the aesthetic (I'm also a big fan of dungeon crawlers).

I managed to reach floor 5 on my first playthrough, but I was stuck with the sword  so I had to wait a veryyy long time to attack. On my second run I got the scythe, which made the game more enjoyable. Still I feel like a more dynamic combat could made the game better (though I admit it's hard to find such mechanic with this year's theme).

Good job!

This took me forever, but I managed to kill the countess!!


The movement feels great. I also really like the art style.

I just wish there were more content beyond a simple arena, with a more complex map or additional mechanics. 

Still you built a solid foundation.

Good job!

Short but still challenging.

At first, I found the controls a bit confusing, probably because I thought it was a top-down view.

But once I understood that the game was based on gravity, I completed all the levels.

The game is very polished.

Good job! :)

The color mechanic is great and used in creative ways, with jumps requiring you to switch colors mid-air. Also using colors for combat made the gameplay fun.
I wish I could jump with W as I had to do some awkward hand movements, but that's probably just me ^^'
Good job !

Thank you for your review!
I have to agreee that the game is currently too challenging. We plan to add an easier section that doesn't require precise movements to gradually introduce the mechanics.

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Yay !

It was a very challenging (and frightening) game.
I really liked the fact that when you die, it tells you the cause and reminds you what to do. I also appreciated being able to spot important locations from afar thanks to the light.
Scary atmosphere and nice art, it gave me chills!
Good work :)

I loved the progression with the camera zooming out, from a spark to the sun!
Good implementation of the theme. I like attention given to detail (player's eyes looking in the direction of movement, fire trucks crashing into each other, house explosion, ...)
Good job :)

This is a very clever interpretation of the theme!
I had a lot of fun talking to these little creatures :)

It was a very cozy and relaxing experience! I loved the atmosphere, telling me to slow down and take my time exploring.

I don't think that I was supposed to reach the shrine before getting all the fireworks, but I did find a passage :p 

Great work, I really enjoyed the experience :D

Very fun and challenging game! I managed to make it to the end :p

I love the artwork, it's very funny.

Having only 3 days to make a game is challenging, but you still managed to create a fun game!

I only encountered one bug where I couldn't fix the short circuits, but overall I enjoyed the game. The art style is great!

GG :D

Very fun game! It's a really satisfying game with the upgrades making you more porwerful.
Well done :)

Hi, we just made a walkthrough as the game might be too hard !

I didn't quite understand why there were 2 charts, probably because I'm dumb, but at least I managed to get one legendary item :D
Cool game!

Yeah it's totally not Amazon, so they can't sue us lol

Thanks for your kind review!

Simple but effective gameplay and level design!
I made it to round 6, then switched to an auto-clicker to reach round 16 (my CPS is too low lol) . Loved the voice acting too x)
Nice job!

Awesome art style! The story is gripping and well-written.
Great job on making this game in just 2 days!

Thank you! Really appreciate your kind words :)

Thanks a lot for your awesome feedback! We hope to add more levels soon. Glad you enjoyed the game!

I was a bit confused at first, but then I enjoyed playing.

The game felt complete (gameplay, art, music, sfx...). Well done!

I liked the game, especially the effort you put into some details.
 With a bit more polish and interactivity, this could grow into something truly engaging!

The atmosphere is fantastic! 

The way the music blends with the pixel art is well done. Loved the experience. 

GG!

This music fits our small puzzle game perfectly! We used it for a game jam. Thank you so much!
(https://shydr0x.itch.io/ball-in-the-box)

I love the aesthetic!!! 

The gameplay is nice, even if I was a little lost at first. Each NPC is unique with their own quests, which is very cool., even  

I also like that the map changes over time. Perhaps you could make these changes more apparent with elements specific to each period?

Well done!

A very challenging puzzle game!

Nice use of the theme. 

Good progression in difficulty, with levels which use your game mechanics very well.

Well done!

Very interesting gameplay! 

I like the player movement because it allows you to move around the cavern easily. 

I also like the player dialogue, because it gives us useful information little by little without breaking the immersion.

The mechanics of going back in time were interesting but perhaps not very useful? I like the idea of Gurk (if you can go back to a certain point) so that players use that mechanic more.

Good job with this game!

Nice game! You've done a lot of work in 48 hours.

I like the mechanic of using bones to resurrect as an other animal, in a "older" version of the map.

I would have liked to see a more challenging level, because it was maybe too easy and you made a very good mechanic for a puzzle game.

Great job!

Thank you for your review ! The first level is the hardest :p, and if you are struggling here's a walkthrough video : https://youtu.be/sEtgHb3ZkU4

Thank you for your review ! I made a level editor because my friend (who was working with me on the project) didn't know anything about unity, so I spent the first day making this editor lol. Because of this, I didn't have enough time to polish and balance  the game, so only the first level is very hard :/ 
There is a walkthrough video if you are really stuck : https://youtu.be/sEtgHb3ZkU4