Best of luck with your project!
I liked the elevator design and the wall textures. Tho there's a lot of z-fighting going on with your walls, should be easy to fix by moving them slightly so faces dont overlap.
Last puzzle was pretty cool. Definitely had an aha moment when I realized I just had to connect all lines. The screw driver was a bit hard to find and its not obvious which are the iron items and which one is the lead unless I'm missing something. I can't say I agree with the choice of having a section which requires you to type a long password tho
This was pretty interesting with a lot of different ideas. I must say the fourth level was a bit too difficult and disorienting and it took me quite a few tries to get it right . It did feel rewarding in the end so I still think it's a great mechanic, but it would probably work better if the environments were more diverse. The fifth level I wasn't able to finish, I could not get the N cube without remaining stuck.
Pretty interesting! I liked the idea of having a timeline with the moves planned by the player. Nice job!
Bugs I found: The levels might not be playing in the correct order? I missed the one telling you the character turns when hitting a wall. The second to last level is missing the jump indicators and won't complete on reaching the door. Does the last level even have a solution?
Nice art (especially the menu) and a concept with potential which ends up being an interesting spin on the tower-defense genre. I'm guessing there's a single level right now and it's missing some in-game elements telling you exactly how many units you can place and when exactly those units die/disappear.
For anyone reading, skip the first level as it's completely unplayable. You're supposed to place items on the ground, not on the player robot.
Otherwise, the game was fun. This must have been a lot of work. Congrats!
Sidenote: It wasn't clear how to deal with the enemy on Level 6, so I trapped him with two trampolines. Was that it?
The environment is entirely based on a great UE marketplace asset named Modular Lost Ruins Kit. There is no double jump. However, there is a floating mechanic that might not work on all systems and a jetpack (R) which requires fuel (orange bar). The demo could definitely use some kind of tutorial or at least some icons to help decipher the objective. Thanks for taking your time with it!
The environment is entirely based on the Modular Lost Ruins Kit from the UE marketplace. Regarding gameplay, the trees can only be planted in 4 specific locations. Pressing Tab will reveal the distance to those 4 locations. You have to watch out for your oxygen level (cyan bar) inside the mist. You can eject out of the mist to safety by pressing R, assuming you have enough fuel (orange bar). Thanks for giving it a shot! A tutorial will definitely be higher up on my priority list next time.
Great art direction and atmosphere. The soundtrack was nice too. The controls are a bit weird and they took a while to get used to. It seems like you can't really press multiple directional keys at once and pressing left/right doesn't actually make the character travel horizontally. Instead it only seems to accelerate the character in the direction it already has.
** PLEASE WAIT FOR THE GAME TO LOAD **
** The two gray planes are water/lava and will kill you instantly **
Controls:
Known bugs:
Please see the game page for more details.