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Shoym

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A member registered May 23, 2022 · View creator page →

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Best of luck with your project! 

I liked the elevator design and the wall textures. Tho there's a lot of z-fighting going on with your walls, should be easy to fix by moving them slightly so faces dont overlap.

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Congrats on your first game! It's a pretty fun platformer with nice level design. I think it's missing coyote time to make the jumping more forgiving and it's also probably why timing on the jumps where there's a platform right above the character is so difficult.

I wasn't sure how to blend the cameras so as to not interrupt the gameplay, but I probably should have experimented a little before leaving it as is.

Thanks for playing and for the feedback! Highly appreciate it!

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Dying/Respawning didn't work on my setup unfortunately and I'm not enough of a platforming god to go through it without dying.  When I drop off the map, the character dissapears and the camera remains stuck there.  Looks intriguing otherwise!

Nicely done! The jumpers are the stuff of nightmares, good thing they get stuck easily 

Last puzzle was pretty cool. Definitely had an aha moment when I realized I just had to connect all lines. The screw driver was a bit hard to find and its not obvious which are the iron items and which one is the lead unless I'm missing something. I can't say I agree with the choice of having a section which requires you to type a long password tho

This was pretty interesting with a lot of different ideas. I must say the fourth level was a bit too difficult and disorienting and it took me quite a few tries to get it right . It did feel rewarding in the end so I still think it's a great mechanic, but it would probably work better if the environments were more diverse. The fifth level I wasn't able to finish, I could not get the N cube without remaining stuck.

Pretty solid, could've used like 2 more puzzles. 10/10 sounds effects

Oh, didn't realize I could control the dash direction. Works fine then. There's no more content after the big irritating star, right?

An infinity runner where you play as a soccer ball seems like a very good idea but it could use some more content and challenge 

Pretty interesting! I liked the idea of having a timeline with the moves planned by the player.  Nice job!

Bugs I found: The levels might not be playing in the correct order? I missed the one telling you the character turns when hitting a wall. The second to last level is missing the jump indicators and won't complete on reaching the door. Does the last level even have a solution?

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Is there a triple jump I'm missing? I can't reach the first red orb. Good job otherwise!

Unfortunately, it's probably a bug then. Thanks for trying it though!

Nice art (especially the menu) and a concept with potential which ends up being an interesting spin on the tower-defense genre. I'm guessing there's a single level right now and it's missing some in-game elements telling you exactly how many units you can place and when exactly those units die/disappear.

Thanks! Yea, the walls and checkpoints collisions can cause some issues, if that's what you are referring to.

I see, I included a red aiming "laser", visible when holding down Left Click, but I guess that might not be enough? Or maybe the laser was not showing up at all for you?

Thanks for playing! Yes, I know of two bugs that unfortunately sneaked in.

I saw the description but it wasn't quite clear to me how broken the first level was until I checked the other levels. Hence the warning from the previous comment.

I did try to jump over the enemy the first time but it seemed difficult to time right.

For anyone reading, skip the first level as it's completely unplayable. You're supposed to place items on the ground, not on the player robot.

Otherwise, the game was fun. This must have been a lot of work. Congrats!

Sidenote:  It wasn't clear how to deal with the enemy on Level 6, so I trapped him with two trampolines. Was that it? 

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The environment is entirely based on a great UE marketplace asset named Modular Lost Ruins Kit. There is no double jump. However, there is a floating mechanic that might not work on all systems and a jetpack (R) which requires fuel (orange bar). The demo could definitely use some kind of tutorial or at least some icons to help decipher the objective. Thanks for taking your time with it!

The environment is entirely based on the Modular Lost Ruins Kit from the UE marketplace. Regarding gameplay,  the trees can only be planted in 4 specific locations. Pressing Tab will reveal the distance to those 4 locations. You have to watch out for your oxygen level (cyan bar) inside the mist. You can eject out of the mist to safety by pressing R, assuming you have enough fuel (orange bar). Thanks for giving it a shot! A tutorial will definitely be higher up on my priority list next time.

Great art direction and atmosphere. The soundtrack was nice too. The controls are a bit weird and they took a while to get used to. It seems like you can't really press multiple directional keys at once and pressing left/right doesn't actually make the character travel horizontally. Instead it only seems to accelerate the character in the direction it already has.

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** PLEASE WAIT FOR THE GAME TO LOAD **

** The two gray planes are water/lava and will kill you instantly ** 

Controls:

  • Approximate planting location - Pressing Tab will reveal the direction and the  distance to the planting locations in the XY plane
  • Movement - WASD
  • Jump - Spacebar
  • Long jump - long press Spacebar
  • Jetpack - R (uses fuel)
  • Plant trees - E
  • Climb up ledge - E
  • Float - hold Spacebar while jumping

Known bugs:

  • GAME-BREAKING - You lose all white energy on death. If you die once while holding white energy the game cannot be completed anymore.
  • GAME-BREAKING - Sometimes the smoke effect will persist even after stepping outside and will end up killing you.
  • Magma/water shown as grey planes.
  • Win screen does not show accurate information.
  • Floating might not work on some systems

Please see the game page for more details.

Controls feel good, concept seems solid. Could be the start of a great game.

Art looks good, interesting ways tp use the air. Encountered the bug with the camera moving to a boulder. With the fixed build I still couldn't find a way past the sunflowers.

Loved the setting, cool premise and lovely tutorial. The crosshair might be a little off to the right. A bit too many enemies spawn after a while and killing them all seems impossible.